Hi guys i recently was scrolling on Behance and found some insane renders made in Corona. I’m probably asking the 100th question about this, but I would appreciate it if you professionals could tell me the tips and tricks to get to this level of detail and realism. The project that gave me instant awe is this one:
And to make a proper comparison, I will place my work too; there are some others too, because every next render I do is slightly better… I think. I’m relatively new to Blender, and I know that I lack knowledge in both lighting and composition. I would appreciate it if you could tell me some tips and tricks that can greatly influence scene realism.
Hi there,
It is possible to create photo realistic renders in Blender, it takes time but it is possible.
If you look in the artwork tab on Blender Artists, you will see lots of examples, especially if you use the architecture and archviz tags.
I have linked some examples on Blender Artists below:
Sorry about that, I haven’t used behance before. I didn’t realise I needed to scroll down, I think the internal pictures should be doable with good textures and lighting. I would suggest deciding if you want to start by learning the interior or exterior modelling, and then once you are good at both, you can look to combine them.
I think these posts show what can be done in Blender:
You can also just look on Google for some ideas and inspiration on what people have done.
Course wise, I would take a look on Udemy or Skillshare and see what you think looks good; I can provide some more recommendations if you want, but I don’t have experience with most of them.
That does look like a good account, I hadn’t found that one. I was trying to find someone that had both interior and exterior renders of the same project, but I only managed that on the first BA link of my last post.
The first link is good at composing scenes, but it has good assets.
I don’t know how far it is made and where it is an asset.
Usually, the building and the basic configuration are done directly.
Plants or furniture take advantage of their assets.
Other than that, there may be differences in the details that the rendering engine shows.
Personally, I think it would be helpful to study about photography.
In the end, it’s using 3D to make pictures or videos, so I also need an understanding of the pictures.
Yeah but look at bathroom and bedroom for example, it has those realistic details, my scenes look bit plastic in compare, and those shared interiors too, exept one rendered with Vray
If your scene doesn’t look realistic enough, you probably need to tweak the lighting or materials. Using more realistic lighting setups can massively improve the overall scene.
It’s a personal opinion, but the scene is dark and I don’t think I’m used to dealing with the lighting of the scene.
Also, I don’t think I’m used to seeing the scene as a camera.
If you look at the image in the first link, there are many camera techniques.
Of course, not every environment can make the outcome look good, but there is a difference between professional and amateur photographers in basically looking at things.
The problem of the material is not much different if you usually use PBR.
It’s the difference between the lighting and the technique of dealing with the scene.
And don’t think the image in the first link is just a rendering image.
There can be a lot of processing after rendering, which is a normal process.
Depending on how you calibrate the scene, it may look completely different.
It doesn’t have many processes.
It simply balanced the color and made the blue a little stronger.