is there easy way to determine initial settings for bevels for me? (most of the time i use ‘korean’ bevels with profile = 1 with 2 segments)
-is it possible to make 2nd option for ‘loop cut and slide’ (holding shift for example) which applies set flow tension (from looptools addon) after performing cut
About keBevel you can change code slightly and get what you need
in ke_contextops.py
line 57
change bpy.ops.mesh.bevel('INVOKE_DEFAULT', affect='EDGES') to
this bpy.ops.mesh.bevel('INVOKE_DEFAULT', segments=2, profile=1, affect='EDGES')
Hey! Well that was quite the thread ;> sorry, missed that bug for the last release, will check it out for the next one.
As for bevel presets, that would be like a preferred starting mode, mostly for edges. but I’m prob not going to hard-code it just to fit that exact use-case, so it gets a bit more complicated. Hmm.
P.S, Fast Loop looks excellent! I wanted to do something VERY similar. Now I don’t have to! Yay ! ;D
(Haven’t tried it yet tho)
Have you considered using a Displace for the Array, rather than moving the object itself? That’s how I always did it when setting it up manually: leave the object at 0.0.0 or whereever, add a Displace modifier set to X, move the object that way. This way the original object doesn’t move!
Hey, I assume you mean Radial or Linear Array? No, not really. Might work, but I’m not doing anything more with the old array modifier.
I want proper Instances, thus, I have a half-finished geo-nodes variant going, but the 3.0-alpha is so unstable…its not much fun. Next versions of Radial/Linear Array wont be done until 3.0 is released anyways tho.
One question: How do I restore "Global View 3d Generic’? I accidentally deleted something in the keymap, and now I get this error in the Custom Operator Hotkeys portion of the keKIT addon panel.
Hey, thx!
looks like the hotkey for the shading pie was removed. “Global View 3d Generic” is the category where the hotkey is found (or not found). You can add a new one there: