nah, id probably just remove that feature, since there is the other op that does that.
It might be a while until the next update (not bothering with just this ;> )
But, if you dont want to wait you can edit ke_misc.py and comment out line 46, with a hashtag like this: # set_active_collection(context, sel_objects[-1])
I did a test in 3.1 and itâs not working. when I use vptools in local mode they go back to global mode orientation if I try to lock them on one axis (using middle mouse button)
also when update the addon I usually donât uninstall the old version and install the new one I just override the kekit folder in the script folder so I donât loos the preferences. is this correct?
Strange. Might be related to 3.1? will be tested when released. Should be coming out soon.
edit: I did find something strange, but only for the default tool, using MMB when in local it temporarily goes to global. And only when using handles. Iâll add this to the list.
hey. thx!
hmm, well it is possible, but seems like such an edge case (pun not intended). in this case I´d pick shortest path ( or step increase select, there are many simple selection options) . I dont see the need.
Yep itâs just an example for now shortest path only possible option(or tricky âhiding already marked aroundâ islands) itâs useful for unwrapping like headus uv hasâŚbut i thinked more and it also needs direction for prolongation because marking not always happens between existing seams but sometime it just needs selected edge to marked edge intersection selectionâŚ
as for examples:
edit: TLDR (my text that i edited out)
I see that long loop selections may not be 1 to 1 with shortest path, but itâs not been a problem for me = i donât want to make a script⌠or maybe, at some point. not now
tip: try the âtopology distanceâ checkbox in pick shortest path.
While modeling on a large scene and with many objects shown as bouding box I thought whether it would be possible to do an option that would only select objects visible as bouding box?
Why KeKit is missing on Booleans Scripts/utilities for edit mode and object mode both ? Amongst quick pivots, toggles, subds and materials, Boolean workflow util are important too. I hope Kiellog will think about them too.
Iâm sorry if it was asked already, but I could not find it through search.
What can make QuickMeasure button inactive? QuickMeasure and QMFreeze buttons are both grayed out for me.
Thank You for update.
Whan i select Textured Objects with one excluded from View Layer collection off i have this error:
https://imgur.com/a/stU8Oie
Python: Traceback (most recent call last):
File "C:\Users\radi0n\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\kekit\ke_misc.py", line 36, in execute
o.select_set(True)
RuntimeError: Error: Object 'Human180cm TPose' can't be selected because it is not in View Layer 'ViewLayer'!
location: <unknown location>:-1
if I want to select an object eg âBoundsâ and some âboundsâ object is in hidden collection it shows this error.
objects not in the view layer cant be selected. the default here is to do nothing (removing the error msg ofc) - hiding the collection is a way to exclude objects from these types of operation (selection)
Will fix ( ofc should not try to select hidden objects - whoops).
Edit: Fixed
Would it be possible to add an option to select objects only in the active collection?
Also can You make more snapping and orientation and pivot combos and âadd to selectionâ feature in Mouse Side of Active?
When it comes to âboolean workflowâ tools: I will not be making any.
There are already a whole bunch (and I mean A LOT) of boolean workflow add-ons with pie menus.
basic example: https://blender-addons.org/bool-tool-addon/ (more links at the end, but you should probably be able to google this)
I may do some very specific use cases at some point, but I mostly go with the old subd workflow anyways.
Hi, Thanks for replying. I wonder if you can make a utility script (useful fro subd workflow) which is when we boolean Cut a shape onto bas emesh, it automatically creates a boundry edge around that cut on the bas e mesh which can be done manually like this -
First DO a boolen Cut operation
then copy cutter and scale it / offset it
do boolean slice operation on base mesh.
and then join base mesh and sliced mesh.
so evytime we do a boolean cut on subd mesh, we also get offset boundry loop along the cut which we traditionally have to do using knife tool always.