Edit: Latest version:
i did one but not that high res!
there seem to be some rivets missing all around
and other parts missing
do you have references link for this model ?
keep up the good work
keep at it! Im rooting for ya!
Since my computer can definitely handle it and I am using this to learn HOps and BoxCutter I thought I might as well go all-in on the details
I’ve barely started so there’s a bunch of stuff missing still
I use a ridiculous amount of references, image googling like a maniac, looking at parts catalogs and maintenance manuals. The catalogs and manuals are great for learning the names of the various parts, which makes it easier to google more references for the specific parts as well
Thanks, I’ll do my best!
Wow, didn’t expect you to see this - my already high motivation to continue this project has now increased some more
I hope to be as proficient with HOps and BoxCutter as you one day!
Adding some more details to the cover assembly and the ammo feed thingy
Some details are more visible than others…
Fixed the hovering front sight
Realizing that I shouldn’t have started adding materials so early in the modeling process, as tweaking procedural materials takes (me) so much, increases rendering time, and in the end a clay render looks better anyway, or is at least better at showing the actual details of the model
I could never get into HardOps myself, it is very good value for money compared to other add-ons but has a dizzying amount of functions.
Yeah, it is definitely a lot to learn - that’s why I chose to make this model so detailed, but I must confess that I quite often tend to fall back to doing things vanilla blender style (old habits) instead of utilizing the awesome features of HOps/BoxCutter
Added some more details to the right side of receiver, but most of the time was spent looking for good references of interior parts
that would go well with this thread !
what are you using for texturing ?
Wow, that was an interesting thread! Really puts me to shame with that amount of details
All my textures are procedural, mostly various noise nodes mixed together and using the bevel node “trick” for edge wear
you can always use some Texture painting with some image
to brush some patterns on different parts with PBR node
keep on keeping on bud! Your effort is admirable. You mean business.
Jebus, these circular holes on a curved surface were a pain in the arse to get decent, took me many hours and restarts, but I am happy with the end result
This part - the one with the holes (the painful ones) - is called a barrel support if anyone cares. I think I know more about the parts of the this machine gun than I do about most things I own by now
Starting to work my way towards the tripod, soon this thing will finally stand on the ground instead of hovering
how many verts ?
planning to use this prop on some bigger scene ?