Since there was no current OSX version of LuxCoreRender i decided to take the quest to compile it
and learned alot about “static linking” on OSX but finally it worked out.
Would be great if you guys give it a good testing.
For the denoiser to work you have to give it a litte “chmod 755 denoise” from the terminal in /Users/‘yourname’/Library/Application Support/Blender/2.81/scripts/addons/BlendLuxCore/bin.
replace ‘yourname’ with yours and adjust your blender version.
Hi all… could you run blender from a terminal ? just cd to Blender.app/Contents/MacOS and type
./Blender … that should give you a terminal info about what is going wrong.
Post it here.
I just tried the version on my website on another mac. its running.
whay are lights so agressive in Lux?
I turn of the world and the light then works so drastically overexposed
adjusting also the multiplier or color has little influence
At the moment LuxCore uses an automatic tonemapper, so turning off the sun/world will have it try to keep the same final brightness in your image. I recommend setting it to linear under Camera settings.
The Sun/Sky lights in Lux assume the same strengths as our Sun/Sky. Most lamps have a 10-100W power, and if placed outside in daylight would have little to no effect on lighting. This comes up more if your using the linear tonemapper and add a sun/sky to a scene lit with normal lights.
You have to turn that off or change gain.
It was strange for me when I started using Luxcore, but it kind of is nice. When I’m doing caustics in a dark room it’s ‘pumping up’ brighntess to make even small caustics visible (without banding effects), just like our eyes are adapting to the brightness.