This is a blender add-on Magic UV. (a.k.a. Copy/Paste UV for older version)
Magic UV consists of many UV manipulation features which Blender lacks of.
Download
Magic UV is in Release support level, so it is included on Blender itself. (Contrib support level in Blender version <2.79)
Of course, you can also download older version.
thank you for your great work, I use this add on a lot. I just started using Blender 2.8, and had a problem for World Scale UV. I have opened an issue your github, do you mind take a look of it?
Thanks very much for the add-on. It’s really hard for me to follow your video tutorial on the features. I can’t read the yellow text while at the same time see what you are doing and what’s going on. A voice-over would probably work better.
I’m using the latest version of the Magic UV which happened to be V6.0. I am also using Blender 2.79B… so I am having an issue with using the feature where I am trying to turn the messed circle into a correct circle. Here’s a picture:
As you can see it’s pretty a bit messed up. First, I had to triangulate it and then it should be working but it’s asking where “Center must be identical”. What does it mean?
this circle is not only one. There are other circles including this circle from the picture are a messed up circle. and they are part of a truck/bogie for a train freight car.
I have same problem circle not working correctly and the imjds tools are not working same as they do in Uvtools addon, straight feature on curved only quads mesh produce distorted uv islands
Yeah. I’ve left 2 posts to two guys who may know why it happened. So far. There has been no response for a while. To be honest, I am stuck with the issue and I cannot move forward with a project I was working on. I was trying to get it all finished. But you know what happened as I ended up with this issue.
EDIT 1:
I did some experiments to learn how it work. Here’s the issue:
Look at the picture:
As you can see on the left model (same in UV mapping) are working fine. BUT the right model (also in UV map, it’s selected) is not working with a message:
“It must be triangulated” then
“Center must be Identical”
note: the left mode doesn’t even have been triangulated at all.
this is why I want to speak with the 2 guys who is the creator of Magic UV and UV tools.
today i dived into magic UV, hoping it would help solving my case.
Unfortunately it did not
I love this addon and often use it in the simple copy-paste tools wich are… just perfect !
what i need to do is map all parts of a non planar mesh cut in squares to the same square location of a texture. Just like i explained here : Special unwrapping problem
If anyone have an idea of how to achieve this in an other way than manually, this would just be wonderfull 8-D
For the moment i managed to do it by hand:
create a square grid on the XY plane in 3D view
extrude it along Z
cut my mesh with the grid mesh
select all faces of my cut mesh
mark all edges seam ( CTRL+E and mark seam )
view from top ( NUM7)
unwrap from view
in UV editor: select all
scale and move the whole mesh so that one of the squares match the part of the texture i need
select and move by hand each part of the mesh to its proper location ( using UV snapping CTRL key )
It works but is damn long to achieve for large meshes cut with hundreds squares
Recently, I tackled to fix the issues everyone reported.
I think this problem comes from the restriction of Magic UV.
But this should be fixed because your cases are often appeared.
I inherited the UV Tools from original author, but I did not understand all of UV Tools feature. So, any comments are welcomed.
At first, I will tackle to fix align UV (Circle).
Thanks for your help, and very sorry for late response.