Wait, what? I can’t use those models for commercial use? I wanted to use mblab basic human for my project.
So “officially” this morning I merged the development branch of MB-Lab 1.7.8 into ‘master’
Which means that 1.7.8 has been released to the public. It would have been done yesterday as planned BUT had slight issue with the Realistic Human Male characters that lost the skin shader (somehow) which caused MB-Lab to crash.
With this release it adds the ability to build your own character for MB-Lab, but be warned that it is not an easy process and the documentation is still being worked on to make it easier to understand how to do this. It involves many steps, and patience and understand that the MB-Dev tools (as they are called…) MAY CONTAIN UNFORESEEN BUGS!
On that note here is a list of updates for this version.
MB-Dev Character Development Framework introduced Hair Engine now adds hair shaders to Cycles and EEVEE
MBLabSkin2 uses Principled BSDF yet again Removed SSS scale group, replaced with Vector Math node Bump map added, Thickness map removed Modified skin oil maps Eyelash shader now has bump and gloss ExpressionEngine class now in it's own file Blush map converted to grayscale Modified Albedo maps Bump maps now 4k resolution Modified Freckle masks Modified Material Engine Changed lighting code MB-Lab has new version numbering scheme. Last number for dev purposes Sliders are now highlighted GUI update MBLab Pupil use Diffuse Node instead of Emission SSS Radius changed to more accurate values Freckles now include two colors
Poses don't show when user selects IK model Preserve Phenotype random function code fix Typo: Hands_Lenght, fixed in transformation and measurements JSON Typo: Various names in transformation files fixed Hair Dynamics bug fix for Nvidia GPU cards
MB-Dev tools may contain bugs that are unknown at this time
Again I cannot stress this enough… the MB-Dev tools have been tested at a basic level and may contain bugs, the process for building your own characters for MB-Lab can be tricky but we are working on the docs to help make it clear. We as developers have only just begun to work on new characters for MB-Lab but no official new ones are in the library just yet. So please understand that if MB-Lab does crash or not behave properly to submit your bug reports on GitHub. One of the key developers for the MB-Dev tools is on extended leave for personal reasons so any bugs that do pop up may not be resolved immediately, remember that MB-Lab 1.7.7 was released LAST YEAR so future updates may take a while again. We are trying to make this tools as user friendly as possible but updates in the future may take some time, however we are working on this project actively.
Thank you all for your input, use and interest in MB-Lab, this project would have died off a long time ago without your continued support!
Elaborating on the new model plans, afaik 1.7.9 is planned to implement a new stylized model with a cc0 license that is designed to be a reference/showcase of mb-lab model development functionalities and following that 1.8.0 will include new realistic base meshes under a much more permissive license than the current ones with AGPL license as well as improvements to proportions and general anatomy as well as much more realistic shaders with much more parameters as i have demonstrated in previous renders of the W.I.P New Base Mesh
Right now I am working on quality assets for MB-lab, like skin textures, cloths, hair, accessories etc. Is there a chance that UV’s are going to chance, or can we expect other changes as such that the assets I am working on won’t fit anymore?
well for things that are seperate from the mb-lab mesh such as clothes, you could use proxy fitting to fit it onto the new meshes/and as for Texturing, the textures made for the current base mesh won’t work on the new one because of different uv’s
Had the same error with Blender 2.83.4 MB-Lab Version 1.7.7 works fine.
Sorry some of you are having issues with version 1.7.8. I am unsure what the problem may stem from. I will have to look into this. When I can…
Well to start, I won’t be able to get to these issues for a bit because I am in the beginning stage of divorce from my wife. I don’t like bringing personal issues onto the BA forum but considering my development system is in the house I am not residing in now, or ever again, it may take some time to get to it.
I am not looking for sympathy or anything I am just stating the fact that right now until my computer I work on is out of that house I won’t be able to really see what the issue is and why it is. I am on my laptop that sucks for now. It uses Win10 and is slow as molasses (I may wipe it and put Linux on it soon actually)… so doing any kind of dev work on this thing is excruciating. Currently I am staying at a friends house and don’t have a lot of room to put stuff.
Also due to a recent video review of version 1.7.8 - my website is down due to the surge of traffic to it. If you want MB-Lab 1.7.8 it is only available on GitHub at the moment until I figure out what to do with the site. Great review though…
Again I am sorry for all the technical issues of MB-Lab and the site - my life is changing actively right now, things in real life have suddenly taken a drastic turn.
Don’t put yourself under unnecessary pressure! What you are doing is amazing, please take care of yourself first! All work you are doing is highly appreciated!
Sorry to hear mate. Take your time. Hope things work out for you!
I’m sorry for you.
The software will wait. Do what you have to do to take of your life.