Great job with the improvements.
About the cold, if u are still coughing this long, pls try seeing a doctor. I had a friend who used to cough and turned out he had Pneumonia. It was detected early.
Take care of yourself, mate and great work.
Great job with the improvements.
About the cold, if u are still coughing this long, pls try seeing a doctor. I had a friend who used to cough and turned out he had Pneumonia. It was detected early.
Take care of yourself, mate and great work.
Hello. I just rigged a MBLab mesh using your add-on. IT works very well, except that the facial rig doesnât work for me. I would like to know how to fix this problem.
First off all, I think you want to look at the MB-Lab called add-on. Second, you need the Rigify for MB-Lab add-on for the MB-Lab.
Because the âMeta-Rig for Manuel Bastioni Labâ add-on might not work properly on MB-Lab and has bug, that have been fixed in âRigify for MB-Labâ add-on.
(Iâm just telling, because you might have been confused with the names. Youâre not the first one. )
If you want to use the face rig from Rigify: You have to do weight paint on your own.
If you want to use the face rig from MB-Lab (bone driven shape keys): You can easily detach the face rig panel and join to the Rigify rig after the generation. That should work without any problem.
Im trying to install Rigify for MB-Lab (I have Blender 2.79b) but I keep getting trackback errors.
The version of Rigify I downloaded is 0.5.6
Rigify for MB-Lab is for Blender 2.80 only.
i already have MB-Lab 1.6.5
I have modelled a head not using Mb-lab (I used the face builder by Keentools). Is there a process to rig this, in a way compatible to use the facial expressions from Mb-lab?
I am having problems with the add-on in 2.81a with MB-LAB 1.77 and Meta-Rig for MB-LAB 0.6.1 on Windows 10, no rig shows up after I press Add Meta-Rig, anyone has an idea?
Okay, got it to work after re installing the whole thing, but I get this error message when I generate the rig!
Traceback (most recent call last):
File âC:\Program Files\Blender Foundation\blender-2.81a-windows64\2.81\scripts\addons\Rigify-for-MB-Lab-master\generate_rig.pyâ, line 439, in execute
rigify_rig.data.edit_bones[name].head.x = m[0]
KeyError: âbpy_prop_collection[key]: key âthigh_L_ik_targetâ not foundâ
You can make your own shape keys with the same names as MB-Lab and attach everything. This could work.
Iâll look into the issues as soon as I can. I couldnât keep up with the changes the last few months.
Hello! Could you fix your problem? I am very new here and when generating the rig with Rigify MB-Lab 1.7.7 for Blender 2.81 I get exactly the same warning. I would appreciate it if you could tell me the solution. thanks in advance, greetings
I fixed it.
Some ik-bones had been renamed to end with â_Lâ and â_Râ.
Cool, thanks daniel!
Hello, I canât connect the rig to the body. Please, could you take some time to watch this one minute video showing the problem?
Blender 2.81.16.
MB-Lab 1.7.7 b, download from: https://mblab.dev/download/mb-lab-1-7-7-b/
Rigify for MB-Lab-master 0.6.2 from: https://github.com/danielenger/Rigify-for-MB-Lab/blob/master/init.py
Thanks in advance.
Problem: https://youtu.be/xaRwWhMalvM