Stu_Flowers: Yes, the water does flow in realtime and it has 2 layers. I’m thinking about adding a reflective layer like you did with your reflective water demo but it wont reflect the character so I’ll expirement and see what comes out = ) Everything that has been done so far are sections of the same level.
P.S. Is it possible to attach a raft mesh to the bottom of the player using the script you made for throwing coconuts? If so, would it rotate correctly according to the player’s position?
Oh yeah. Just add an empty below the character at the position you want the raft to be at, then use those same .setLocation() and .setOrientation() parts to make it stay there.
I’ve got a cool little inventory set-up (that needs heap loads-o-work) that I’ll send you for fun. What’s your e-mail?
nice but exactly why are you posting here? we aren’t supposed to show anyone for a while please remove them - sorry you weren’t around when we decided not to show anyone yet
Edit: I’ve restricted access to our VYEW page to invites only. If any members have a problem logging in then email me at [email protected]
“Mm, you have no idea of what kinds of stuff that is hidden here!”
Vyew is down to me as well. What do you mean by thing btw? speak normally or i’ll do the nut-breaking flogg of malicousness where the sun doesnt shine! you hear me!?
I guess there is an illusion that there’s no work being done in the forums because the threads are updated rarely now that we have the vyewbook.
The menu scene is almost complete, I’ll post the blend on the vyewbook when it’s done. For now I guess we just wait til the vyewbook comes back online.