Modular Tree

looking promising is, will there be like a few presets for twigs?

Probably, although I don’t know how presets will be implemented (I have yet to try the asset browser)

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Yes, yes, it does, kinda.
You just add a mesh to the asset browser that has an geo node attached to it.

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That works for geo nodes but the Mtree node tree doesn’t belong to an object

Here is another twig example:

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Here is the blend file:
twig.blend (2.0 MB)

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i found that add shader is working bether than mix shader with translucent bsdf


here mix shader


and here add

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Hello Maxime! Can You explain how your distribution branch geometry nodes works?
I tried to recreate your none setup in new “field” system, but nothing works. I figured out, that you are using direction attribute generated by your addon with align Euler and cross product, but it doesn’t give me much.

@bicu i alredy did that and yes he is using atributes wich are generated by the addon

oh, good for you i guess

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