Modular Tree

looking promising is, will there be like a few presets for twigs?

Probably, although I don’t know how presets will be implemented (I have yet to try the asset browser)

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Yes, yes, it does, kinda.
You just add a mesh to the asset browser that has an geo node attached to it.

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That works for geo nodes but the Mtree node tree doesn’t belong to an object

Here is another twig example:

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Here is the blend file:
twig.blend (2.0 MB)

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i found that add shader is working bether than mix shader with translucent bsdf


here mix shader


and here add

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Hello Maxime! Can You explain how your distribution branch geometry nodes works?
I tried to recreate your none setup in new “field” system, but nothing works. I figured out, that you are using direction attribute generated by your addon with align Euler and cross product, but it doesn’t give me much.

@bicu i alredy did that and yes he is using atributes wich are generated by the addon

oh, good for you i guess

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Do you need so much details ? Think stylised it’s more than enought !
Thanks for your dev Maxime

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I have problem with converting leaves into mesh. In previously version it was particle system distribution if i remember corectly, now its geonodes and when i apply modifier leaves disappears.


just like that one next to selected
any advise how to apply geonodes useing Mtree? Or how to convert thoes leaves into mesh? I need them to be single object

You’ll need to add a Realize Instances node towards the end of the node tree, then apply it.

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Thanks alot!

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so blender anounced that they will add geo node trees to the asset browser so for the new blender 3.1 ubdate will you ubdate mtree?

and also will we get a feture like spliting trunk

or wors kase you droped development for mtree :c

I haven’t dropped development (and won’t), but unfortunately my free time tends to drop quite often !

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Looks like i met another problem down the road.
When i drop Realize Instances node at the end of tree node i lose all textures

Edit:
The heavy solution that i found is converting leaves by this:


but this way objects are super heavy :frowning:

thank god, i hope you are doing well :smiley: