looking promising is, will there be like a few presets for twigs?
Probably, although I donât know how presets will be implemented (I have yet to try the asset browser)
Yes, yes, it does, kinda.
You just add a mesh to the asset browser that has an geo node attached to it.
That works for geo nodes but the Mtree node tree doesnât belong to an object
Hello Maxime! Can You explain how your distribution branch geometry nodes works?
I tried to recreate your none setup in new âfieldâ system, but nothing works. I figured out, that you are using direction attribute generated by your addon with align Euler and cross product, but it doesnât give me much.
oh, good for you i guess
Do you need so much details ? Think stylised itâs more than enought !
Thanks for your dev Maxime
I have problem with converting leaves into mesh. In previously version it was particle system distribution if i remember corectly, now its geonodes and when i apply modifier leaves disappears.
just like that one next to selected
any advise how to apply geonodes useing Mtree? Or how to convert thoes leaves into mesh? I need them to be single object
Youâll need to add a Realize Instances node towards the end of the node tree, then apply it.
Thanks alot!
so blender anounced that they will add geo node trees to the asset browser so for the new blender 3.1 ubdate will you ubdate mtree?
and also will we get a feture like spliting trunk
or wors kase you droped development for mtree :c
I havenât dropped development (and wonât), but unfortunately my free time tends to drop quite often !
Looks like i met another problem down the road.
When i drop Realize Instances node at the end of tree node i lose all textures
Edit:
The heavy solution that i found is converting leaves by this:
but this way objects are super heavy
thank god, i hope you are doing well