In this thread I’m going to share a few of my many Cycles procedural texture experiments and settings.
Perhaps you will find some of these interesting and/or useful
If you do, please feel free to use or adapt however you wish.
Unless otherwise noted, these images are drawn on a simple large square plane facing the camera.
A secondary plane, outside of the camera’s view (top left) serves as the illumination source with emit values usually ranging 1.0 to 3.0.
Images here are not usually full renders, simply screen captures of a live preview.
Islands without Water
The Face on Pluto
More to come…