My 100+ Free Cycles Procedural Textures - Blend Files and/or Settings Included


(RobertT) #27

Yes:

imagine simply choosing one texture, modifying it, and then applying it to a large plane, rendering it, and then saving that image to be used as a texture within another Blender project - or anywhere else

Even in this singly capacity, Blender could function as an amazingly powerful, flexible, and extensible texture generator

:smiley:

RobertT


(Gumboots) #28

Someone was saying in the “Photoshop alternatives” thread that they had found Blender was effectively as good as PS for image work, albeit a bit trickier to set up. I’ve been wondering about that myself.


(RobertT) #29

While I would say I’d prefer to use GIMP before Photoshop, and have used both over the years, I’d also point out that nearly all my post-processing in Blender is done entirely within Blender using Blender’s options.

This has been true ever since the compositor’s render nodes became a thing in Blender.

I encourage everyone to learn about these options, along with Render Layers:

https://docs.blender.org/manual/en/dev/compositing/index.html

https://docs.blender.org/manual/en/dev/render/post_process/layers.html

As well as Blender’s own very capable Color Management panel:

https://docs.blender.org/manual/en/dev/render/post_process/color_management.html

Using any or all of these tools within a project can open up such amazing possibilities :smiley:

RobertT


(Gumboots) #30

I know GIMP has its fans, but I’ve never found it as intuitive and powerful as PS, and I use an older version of PS. GIMP to me has always been usable in a pinch, but it’s never impressed me enough to make me want to use it. Although maybe it’s better with 2.10.x. I’ve rarely looked at it since 2.8 was released.

Anyway I’ll check out those docs you linked.


(RobertT) #31

Cycles Procedural Texture: Golden Unruled

Settings:

Cycles-Procedural-GoldenUnruled-byrjt2018-b279.blend (545.3 KB)

Download blend, then press SHIFT Z to instantly see these results right in the viewport.

You’re free to use or adapt these three agate-like procedural blend files however you wish!


(RobertT) #32

Cycles Procedural: Symmetry Study

Settings:

This, like the interactive Kaleidoscope Toy and Rorschader above, uses four planes using the same material for a combined symmetrical result.

CyclesProcedural-SymmetricalStudy-byrjt2018-b279.blend (617.5 KB)

Download blend, then press SHIFT Z in the 3D View to instantly see these results right in the viewport.

You’re free to use or adapt these three agate-like procedural blend files however you wish!


(RobertT) #33

Cycles Procedural: Kaleidoscopic Patterns Redux

Settings:

Blend file:
CyclesProcedural-SymmetricalStudy2-KaleidoscopicPatternsRedux-byrjt2018-b279.blend (581.7 KB)

Other examples:

Another example with further edited parameters:

Second blend file (for this one example)
CyclesProcedural-SymmetricalStudy2-KaleidoscopicPatternsReduxB-byrjt2018-b279.blend (581.8 KB)

Download either blend, then press SHIFT Z in the 3D View to instantly see these results right in the viewport.

You’re free to use or adapt this procedural texture + blend file however you wish!


(RobertT) #34

Cycles Procedural: Modern Art Shapes (Pica-so-and-so)

Settings:

Blend file:
CyclesProcedural-ModernArtShapes-Pica-So-and-So-byrjt2018-b279.blend (567.8 KB)

Download blend, then press SHIFT Z in the 3D View to instantly see these results right in the viewport.

You’re free to use or adapt this procedural blend file however you wish!

Some variants with settings:

Settings:

Settings:

Settings:


Settings:


Settings:


(Oktansinnt) #35

Hey RobertT,

great stuff, great work! Thanks a lot for sharing!

best regards
Oktansinnt


(pistoltoto) #36

Thank you, RobertT for sharing this wonderful works,
And I already save them in my collection xD
With this wonderful occasion, I will share my own Procedural Textures, which I been created for various personal usage.INTERNAL TEXTURES MATH3.blend (8.8 MB)


(punchcard) #37

Thank you very much for the interesting “landscapes” created through material nodes. Some might be coloured and used as a bump texture for imitating rust.


(Korchy) #38

Hello! Can I use and share for everybody usage your nodes in my BIS add-on?


(OLG) #39

@RobertT, thank you. Those are super cool. I especially like the agate ones but they are all cool.


(pixelgrip) #40

woaah,thanks for shareing your knowledge,these are very usefull


(Tomas Matejka) #41

Epic. Thank you


(RickyBlender) #42

thanks for sharing

would it be possible to make like a planet pack
for the several post at the beginning

thanks
happy cl


(Romanji) #43

Thanks a lot. :+1:


(obsurveyor) #44

You should tag your first post with #downloadable so these show up there. Really looking forward to digging into these over my upcoming vacation.


(CarlG) #45

@RickyBlender.
Yes you can. The settings for the planetary stuff are shown, and doesn’t look like it takes many seconds to copy.


(RickyBlender) #46

I know that
but most of the other are already pack

so for people doing planets it might be useful to have a pack already done and ready to use instead of passing 1 hour to make a nodes set up and debug it !

happy bl