My cel-shading

next probe - 2.74 internal toon, def. edges, no freestyle, two line layers black and white


Is there a big difference between Cycles Toon and BI Toon ?

Yes, its different. Mainly in working with ligts. Internal toon more suitable for my project now. maybe in future i returns to cycles experiments, but it is still not ready to use it on REAL production.


another location, with 2.74 internal

and some process


1 Like

another concept, blender 2.74 internal toon, gimp 2.6,



for character used my still developing anime character generator

Really solid work here, man- Always a pleasure to stop by and see the progress you’re making. Loving the environment in post #44


another test scene - i think in need harder shadows


using some edge line renders for HUD icons in my game

Correctly cellshaded character(Ergo Proxy inspired) made with Blender



and in test scene

and final version


and my fav - manga-shading


another manga shading test on internal+freestyle




really like realtime cellshading previev in blender

Konnichi wa xwst. Yoroshiku onegaishimasu. O genki desu ka?

This thread is pretty awesume. I really like what you’ve done with your cell shader tests.

Thank you, but i’m not japanese - im russian, lol

my still developing project - customisable anime character template
now it is RC4



suitable for using in games too - sucssefully imported it into UE4 format, but primary target is cell-shading purposes

[video]https://youtu.be/TG2EvI1Mknw[/video]
geometry shading test in rc4

another test of template - spend 1 hour and 20 minutes for it