xwst
(xwst)
May 26, 2015, 10:52am
41
next probe - 2.74 internal toon, def. edges, no freestyle, two line layers black and white
motorsep
(motorsep)
May 26, 2015, 10:58am
42
Is there a big difference between Cycles Toon and BI Toon ?
xwst
(xwst)
May 26, 2015, 11:07am
43
Yes, its different. Mainly in working with ligts. Internal toon more suitable for my project now. maybe in future i returns to cycles experiments, but it is still not ready to use it on REAL production.
xwst
(xwst)
June 6, 2015, 4:09am
44
another location, with 2.74 internal
xwst
(xwst)
June 15, 2015, 5:00pm
46
another concept, blender 2.74 internal toon, gimp 2.6,
for character used my still developing anime character generator
Really solid work here, man- Always a pleasure to stop by and see the progress you’re making. Loving the environment in post #44
xwst
(xwst)
July 2, 2015, 4:19am
48
another test scene - i think in need harder shadows
xwst
(xwst)
July 5, 2015, 4:04am
49
using some edge line renders for HUD icons in my game
xwst
(xwst)
July 6, 2015, 4:28am
50
Correctly cellshaded character(Ergo Proxy inspired) made with Blender
xwst
(xwst)
July 7, 2015, 2:42am
53
and my fav - manga-shading
xwst
(xwst)
July 13, 2015, 1:53pm
54
another manga shading test on internal+freestyle
xwst
(xwst)
July 13, 2015, 2:51pm
55
really like realtime cellshading previev in blender
iamthwee
(iamthwee)
July 13, 2015, 3:01pm
56
Konnichi wa xwst. Yoroshiku onegaishimasu. O genki desu ka?
This thread is pretty awesume. I really like what you’ve done with your cell shader tests.
xwst
(xwst)
July 13, 2015, 3:38pm
57
Thank you, but i’m not japanese - im russian, lol
xwst
(xwst)
July 13, 2015, 3:41pm
58
my still developing project - customisable anime character template
now it is RC4
suitable for using in games too - sucssefully imported it into UE4 format, but primary target is cell-shading purposes
xwst
(xwst)
July 13, 2015, 4:09pm
59
[video]https://youtu.be/TG2EvI1Mknw[/video]
geometry shading test in rc4
xwst
(xwst)
July 14, 2015, 4:52am
60
another test of template - spend 1 hour and 20 minutes for it