New 2.8 UI is annoying

the UI is better but some really stupid choice were made but this is too long to develop. good bye reynish that’s all… one: click on nothing deselect in edit mode. lol

and another. menu like alt c were the answer to less shortcuts. but they deleted it by default. lol
and so much on. improvements + regressions. wtf?

leaving my opinion here, I used to love the 20 layers thing. it’s much easier on my brain to remember the position of a layer on a grid rather than remembering and searching its name through the mess that the outliner usually becomes when working on large files.

I’m glad he managed to sort of keep it even when removing it.

And I dont think it’s a waste of space, at least not more than the toolbar and the already top bar wastes.

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Leaving one more opinion here.

I think the toolbar and active tools are useless and I never use it. and its kinda mildly annoying having to hide it every time I add a new 3D viewport.

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That seems like a complaint. If you ask about how to do it there may be an answer.

I’m glad QCD helps you. :slight_smile:

@BlackRainbow
For the record, because I didn’t state this very clearly before, disabling QCD in the addon’s preferences will remove that widget from the header, leaving you with just the collection management via the main popup.

Since you and @BlackRainbow seem to work with complex scenes I invite you to leave some feedback at either my feedback thread here or the development task. The Collection Manager is designed to make working with very complex scenes as quick and easy as possible, so if there’s some cases it doesn’t work that well or if there are things you can think of to improve it, I want to know. :slight_smile:

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Terrible, I am sick of developers “improvements” that reduce my productivity because I need to completely relearn the software interface. Not exclusive to blender for sure. I can’t afford the time to relearn.

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You must be kidding. Blender isn’t well known for changing its UI. Before 2.8 the last major UI refresh was with 2.5, which according to wikipedia was way back in 2011. Actually, for years it was criticized for the exact opposite. There was even a fork of blender that tried to address UI concerns before 2.8 was released.

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What exactly are the problems you’re having?

I’ve noticed a lot of people try “figure out the new UI on their own” instead of just describing the problem and having someone tell them the workaround or actual solution.

You don’t have to switch to 2.80+ - I hear there are a few places that use 2.79 and have no intention of updating for at least another 3 or 4 years.

I’m an amateur who started using Blender in 2019 so I don’t have the first clue about professional productivity. All I can say is I started in the last days of 2.79 and then added 2.80 and then continued using 2.79 because the bulk of tutorials at the time were still for 2.79 (or earlier). I’ve done 2.5x tutorials in 2.80. I’ve done 2.80 tutorials in 2.79. To me, 2.80 is just a more sanely rearranged version of 2.79 but lacking performance in a few areas.

In the meantime I had a voice conversation with multiple artists on a Discord art server the other day who said that they didn’t even want to touch Blender before 2.8 came out and made the software more accessible to them. I was also one of those people and I probably wouldn’t be here using Blender if the shift in design philosophy didn’t happen with 2.8.

The changes might not have worked out for some, but Blender is nowadays a more popular program because of those changes. I hope the devs keep tinkering away at the UI and try to improve the user experience, since so far the majority of changes have been a great success.

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honestly 2.8 was such a drastic improvement - I see that with the 90 plus students I teach Blender to each year !

poor students I pushed through pre Blender 2.5 10 years ago …

some actually are so stuck with it they cannot move on to the new UI - face palm

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I guess I can understand this for people who have been making a living with Blender for more than a few years. But for beginners once you’ve done the donut tutorial in both 2.79 and 2.80 there’s really no difficulty bouncing between the 2 versions. I’ve helped people who use 2.80 at home but their computers at school or the library can only handle 2.79. For beginner modeling, beginner sculpting, beginner animation, and cycles rendering there’s no big difference. Many people if their 2.90 computer dies they can grab an ancient laptop with 2.79 and still get some work done.

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So funny to read this. Because I am trying to use 2.79 since Blend4Web is not supported in later versions. And the old interface is so different it is completely unusable for me. I know I’m not used to it, but as far as I’m concerned it’s outright terrible. I’m finding it very frustrating to do anything with it.

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I can help. What’s annoying you the most?

Totally agree - when I hop back into 2.79 to use the Fracture modifier I’m amazed at how primitive it feels. That said, I feel the same when I use Maya, and that’s the 2021 version…

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You are part of a different public than the original poster of this thread.

2.7 UI could be improved and that was the reason to do 2.8.
Old users were annoyed by changes of keymap, moving to things they were used to, at other places. They were lost and disoriented by adoptions of standards used in other software.

Now, you are doing the invert operation. You are lost and disoriented in the opposite way by the lack of recent tools, different keymap and things displayed at other places.

Transition will always be simpler for older users that were used to work without some new tools and an UI that can be more direct. Time will restore efficiency they could have lost by new additions. Recent users have a hard time to imagine how it was possible to work without recent stuff. More stuff is added. More dissimilar from old UI, new UI will be.
Answer is simple. There was another way that you did not learn, yet.
Or we did not mind to take more time, more steps to do a thing because we did not know a faster way to do it, at that time.

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I still say that they aren’t that different. 2.79 is only sightly more annoying to me than 2.80.

I did the 2.79 Donut tutorial and then about a month later did the 2.80 Donut tutorial. If you do both of them and you are already very comfortable with numerous other similar-but-different programs (Adobe suite, Affinity suite, etc) then it’s not so bad at all.

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What’s harder/slower to do in 2.93 than it was in 2.79? Vast majority of 2.8+ UI changes were just flat out improvements, not trade offs. And Vast majority of legacy tools and operators has stayed in, so you can still use them.

You are talking as if 2.79 and 2.93 were even fight. That old Blender versions had some better aspects and some worse aspects. That’s not true.

I would say this. For people who do stylized and simpler work that are not dependent on a lot of fancy modern tools, 2.8 got a lot more complicated and has a lot more tools, so if you don’t need them you now have to manoeuvrer around an UI that has a lot of stuff that is in the way, while the old one was way more focused.
Managing the viewport alone is now 10x more complex while in the old days there where like 10 options.
Some people are very stiff and inflexible in their mindset and they can’t (don’t want to) deal with constant change and growth.
Like an grumpy old dude who is stuck to the old ways, looking with contempt on modernity in all its forms.
I can understand why somebody would have such an mindset, but for those people the old version is still there, they can use it, like some old dude is able to drive an oldtimer rather than a modern car.

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I don’t think thats what he is saying. Hes just saying that what a lot of people feel are bad UI choices were things he didn’t mind in the old version. I notice that a lot of people talk about UX as though there is just one objectively “best” setup, when in reality what’s “best” for each individual is more a matter of preference.

Yes there are things that the majority of people feel are bad design, but that is far form some objective standard that you could attribute to a UI as though it were a physical property like the color of grass or something.