Well not sure, you need to click (make the pen tip touch to tablet) to get anything moving, if you are moving stuff without intention then you are not being careful with your pen tip touching the surface, not accusing but trying to understand your process.
If you move verts accidentally, then you ll move nodes, video strips, bones accidentally too with that mode.
I always used Blender with release confirms, and I have been a Blender user since like 2003 (I do not remember if it had that option back then) and I have been using graphics tablet (only or mostly) for like 22 years. I use Blender only with my tablet. So my tablet is second nature to me, and never have these issues.
Are you a die hard tablet user or an occasional one?
Depending on your tablet model, you can set pen detection distances from your tabletâs driver.
Also release confirms and the tweak mode or continuous drag is super useful when posing bones, it feels more like puppeting, without it it would feel more mechanic. So this mode is super useful across Blender.
I had to make a video quickly to demonstrate the problem. Even at the beginning of the video you can see that I (really) accidentally moved a vertex that I had no intention to move really
I really hope that people can move past this. First of all, they didnât remove it. They just changed the âDefaultâ key to F3 (If you are having issues getting that to work, try resetting Blender to factory settings). But, itâs not like you canât just change it back. Thatâs exactly what I did and it was super simple. So please peeps, give it a rest.
Iâm not saying this to just casually dismiss the frustrations of people who find the new UI frustrating. I feel you. The frustration is real, I felt it at the beginning; itâs not silly at all. Whatâs silly is proclaiming that these frustrations amount to permanent, lasting problems with the UI that will forever taint the new product. In reality, Search being changed to F3 is only frustrating because youâre used to using spacebar. Once youâre used to using F3, thatâs just what youâll use and the frustration will be gone; you wonât even think about it anymore.
And getting used to it will happen quicker than you think. Most of the frustrations people have with 2.8 are made worse by the fact that theyâre only poking and playing around with 2.8 while still doing all their actual work in 2.79. Iâve been playing with 2.8 for a while during the alpha, and after doing a couple of small projects end-to-end, Iâm completely used to it (it only took one project for me to adapt, in all honesty) and I now only use 2.79 for things that absolutely canât be done on 2.8 yet, like multires sculpting. And itâs kind of funny, but now all my frustrations are with 2.79. That same frustration you feel when you hit spacebar in 2.8 to search for something and just get another toolbar? I feel that in 2.79 now when I try to de-select everything and the Timeline starts running for some stupid damn reason. At least I can flip the viewport header up to the top where it belongs!
Making the adaptation problem worse, is that the only reason I know where things like shortcuts and menus and buttons have been moved to in some cases, is because I have been closely following 2.8âs development. Thereâs no single place where someone who hasnât been following it so closely but wants to give it a try can just find a convenient list of all the changes, so the person surprised that spacebar doesnât pop up search anymore doesnât then have to spend fifteen minutes finding out what hotkey DOES call search. Without such a guide youâre doomed to frustration. If you havenât been following 2.8 closely by this point, and you know youâre the kind of person who will get violently angry over hotkey and UI changes, it might be better that you save yourself the trouble and keep your hands off of 2.8 until somebody releases some kind of âorientationâ video on YouTube or something to guide you through all the changes step by step.
for my own part am an ooooold ( in time an age as iâm 50 ) user of blender.
i passed the 2.49 to 2.5 trial⌠this was a pain in the ass and i cursed blender dev team for this !
now i know i was wrong ^^
donât laugh but i recently installed a 2.49 !!!
i was just lost and wondering how i could use this shit before
nah dev team is IMHO on the right way ( i would put apart the icons colors choice but itâs only a visual preference and not a feature one ).
iâm off on 2.8 FOR THE MOMENT just because:
thereâs no way to bake displacement maps
unwrapping seems somewhat messed up
for anything else⌠câmon guys !!! you want some more coffee ?
Unless Iâm missing something, The Autokey feature is now a circle button in the transport controls. For those old enough to remember, it looks the old âRecordâ button on tape machines.
I am well aware. It used to be circle button on 2.79 as well and yes I am old enough to remember its origin. Technology advanced fast did it not?
That I remember however does not mean I find the current button clear enough or that I donât miss the accompanying controls.
My post was in reply to someone else who complained about the visibility of that button. I guess without context it sounds like I could not find the button which was not the case. The post I replied to complained about low visibility with the default theme and I agreed and added that I missed the keying sets for example.
Totally out of topic:
what you say brings me to my youth !!!
who/what-company decided that record was a red circle ? play a white triangle ? pause, two vertical bars ? and stop a whit square ???
i guess PM is mandatory on this topic as it has nothing to do in BA forums ^^
The preference panel is a little bit buggy at the moment.
Also, whatâs the point of leaving a blank space on the right? The size itâs the same as the one occupied by the slide bar, so not showing it by default just make it more difficult to understand that you can scroll some of the menus.
That reminds me, I was using Blender 2.8 a few months ago at school, right after the first major UI changes, and teacher walked over to me and asked me what program I was using, and seemed surprised when I said it was Blender. He was looking for a cheap 3D software to make models to print, but from what I gathered, hadnât considered Blender because he thought it might be hard to learn. I think one look at the 2.8 UI changed his mind!
You would seem to be assuming that people who criticize something is because one have not used enough Blender 2.8. Here two of my renders with Eevee for you to see that I am doing the homework:
Now i can talk. In properties editor, single column with sick obsession by ordering in multiple items and subitems do not help at all. It is a headache to navigate and configure complex settings of Particles and Physics tabs. In addition to make it worse, someone thought of not having scrollbar always visible was fashion, so you are even more lost.
Anyway I understand that there are people who are comfortable with all this. This is just my experience and no means I am saying that everything is annoying. Just let people express themselves without judging them.
I feel bad for anyone jumping into blender in 2.8 because they think that a theme change and moving a few buttons around is going to make it easier to learn.
There are two things that are going to make a difference, the active tools and the LMB option on the splash.
That doesnât make a 3d package suddenly easier to learn for anyone except someone familiar with other 3d packages.
view options and overlays are so more organised than the hell of 2.79 with all this stuff scattered across the UI in such a disorganised manner⌠it is a bit churlish to say this:
I feel bad for anyone jumping into blender in 2.8 because they think that a theme change and moving a few buttons around is going to make it easier to learn.