Oceanic Wonder

For “Oceanic Wonder”, the 3rd prompt of Nodevember 2022. Everything here is done procedurally with geometry / shader nodes, without the use of image textures (also no HDRI). The only object in the scene is Suzanne as a base container for geometry nodes, without any other modifiers. Rendered in Eevee, post-process with the compositor.

gif

Loop-able version:

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Nice, this is awesome! The lens distortion effect is really amazing. :slight_smile:

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woah! that’s mesmerizing !

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Incredible stuff :raised_hands:

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Awesome! I wish it looped though :slight_smile:

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is there a way to loop this though ?

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It’s beautiful. I love it!

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Very pretty!

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The colours are chefs kiss

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You killed it!

I like this so much, as well as how you broke down the steps into the twitter video.

Just amazing!

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Will have to make some sacrifices but it’s definitely doable (just not as a gif here due to the size limit)

It’s absolutely incredible! I need to study this a lot to work out just exactly how you have created such elegance from a bunch of geometry nodes.

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Pretty good. Especially the sunlight and how you made the fish swim in circles.

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awesome work. Making the fish from a volume cube is a great idea!

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It’s so pretty I’m gonna die

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I featured you on BlenderNation, have a great weekend!

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You’re on the #featured row! :+1:

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Woaah, looks so dreamy and calming. I love it, it puts me in a meditative state, I start feeling stuff I didnt feel for like 10 years in the past (on friday without homework, you feel drowsy, after a little sleep you go playing video games)

Woriless and relaxing feeling. The real purpose of art, creating feelings and not just “wooaaah” effect of showing your skills.

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Thank you so much! :flushed: