Inspired by Jandals HairNet Add-on I decided to implement my take on the problem of creating particle hair. The difference: First, I think mine is slightly easier to use (at least for me) and second its focus is randomization.
Here is an example of eyelashes generated from nurbs entirely procedurally without editing afterwards:
Features: It supports Meshes (with seam edges), Bezier Curves (extruded so that radius and twist apply) and Nurbs as guides. It interpolates hair between connected parts of the guide with a density / spacing parameter. It allows for randomization of the length and both directions (tangent and normal) with parameters for the hairs root, entirety and tip. It takes into account the transformation of guide and transmitter as well as modifiers on the guide.
Thank you for this very good add-on, it is actually much easier and adjustable than Hair-Net, at least to me, Great Job!
Just a remark: the ‘Connect’ option only seems to destroy the hair, while the same command executed from the particle panel works flawless (on 2.79.7).
This looks awesome, but i have a question: can i use it in a scenario like this one?
p.s: can you please take a screenshot on make a short video to explain how it should works? I don’t see any “Particle Hair” operator
Yes, I would go for a nurbs in your scenario.
(Curious: How did you get there? Is that combed?)
It is true that it is not beginner friendly right now and feels like the stars need to be aligned for it to work. On the GitHub page in the readme you will find a step by step guide.
And I will do a video tutorial when I find some time to do so.
If you can’t get it to work it is either:
Not installed / activated (check add-on options in Blender)
The target object is not selected and in object mode
Fist of all thank you for your addon and your support, i managed to make it work with the “mesh” option.
I have a question: would it be possible to make every single polygonal line a hair guide just like in HairNet addon? It’s a very useful feature that allows lots of flexibility, for eyebrows and eyelashes especially.
As you can see i’ve modeled every single hair with polygons, and i want every single hair to be a hair guide, in order to create children out of it.
Yes, it would be possible and I might add that as an additional operator.
However, apart from conversion, I think it would defeat the purpose.
The idea of the add-on is to just model the rough shape and then use the parameters and randomization to do the rest, instead of modeling every single hair manually.
And also, you can always use the generated hairs as parents for more children, once you connect them to the mesh.
To improve the usability and make it easier for new users I added new error messages instead of just failing silently (no operator shown in search). I hope this helps before I do the tutorial video.
Hi,
I was following the steps in the readme, but cant get it working in 2.8.
Here is the error message when executing the operator.
Maybe i miss something?
PS: I found something out . If i remove my settings incl. addons and instal only this one addon then it works! . Hmm i dont know maybe some of the addons have a conflict with this addon. I will try to found out which addon makes a conflict.
PS: If figured out what it was. It was “search button for the header” addon. I was using it to search for the operator. Now i got it. Thanks for great addon!