2022-05-26 Minecraft Creeper
Still doing UVs and texturing. I ventured away from Grant into the greater YouTubeSphere, and found Surfaced Studios, a nice German chap. Funny, too. He caught my eye because he includes his tutorial creations in his intros via VFX. I enjoy that sort of thing. https://www.youtube.com/watch?v=eiDrRa6JvQ0
But I left the tutorial behind pretty quickly. I was actually beyond it, and it bugged me slightly that he didn’t do a proper creeper, neither in size nor texture. I wanted to make the real thing. I love Minecraft; I have played it easily for more than 10,000 hours in the last 10 years, mostly building things (couldn’t care less about combat). A few years ago I made some Let’s Play videos and was considering doing renders or little animations to liven those up, but that went the way of most of my artistic aspirations.
But this time! I am gonna do it. When I tackle animation, there will be some featuring Minecraft. And in the meantime I’m gonna model some mobs. I don’t really have to anymore, there’s software now to do it, and these are really easy, but this is fun practice for me when I am mostly brain-fried. I’m thinking of 3D printing them too, I don’t have enough gaming tchotchkes.
I had to figure out a few things on my own, namely how to properly line UVs up on pixels, and how to have Blender not blur the texture (set the Image Texture’s interpolation to Closest).
I love how clean this all turned out to be.
And then I made a grass block so he could stand on something (should have really been TNT, but the grass block is iconic).
I used the game’s texture for the creeper, and put the grass block’s texture together from the individual game side textures in the GIMP. It helps that I used to make resource packs (you can change the entire textural look of Minecraft with those), so I know my way around.
I also realized just how very much reverse UV mapping like this is only good for extremely simple models where you’re certain that you can recreate the original fairly closely. It would be impossible with something more complex if you only have the UV-mapped texture, but not the model. I have seen people try to do that, and … no, don’t bother.
Then I found mcprep, which is a Blender add-on for Minecrafty things – it can import a part of your world and texture it, it can spawn in mobs, already rigged, your player character with its own skin, different resource packs. Oh man. I am excited!
I restrained myself and only used mcprep’s dynamic sky with clouds to show off my creeper.
Textures belong to Mojang.
Music: Tschaikovsky, 18 solo piano pieces op 72, Mikhail Pletnev