You have right, but only partialy. In big planes wings are a little flexible because had hudge dimensions. In standard airliners one wing has lenght about 15-20 meters. PZL P.1 was small fighter plane with span 10,85 meter (so one wing has about 5,25 meter) and wing was almost “stone” stiff. Almost mean, that staying on the ground wobbling was not visible. And you should remember about supports help wing to stay sfiff. It was great idea of Pulawsky (designer of P.1), cleared on this drawing:
I marked red circles on places, where wings, fuselage and supports are mounted together. This idea was patented and in 1929 r, was also revolution in aircraft designing. There were no longer need web of wires siffened wings - just supports.
Thanks Pulawskis concept profil of the wings was extremly thin in root and fat in place, where supports were mounted. Thin profile gave pilot very good sight in down direction.
Oh, no, don’t stay!:eek: Every notice every advice are very precious. Author always has problem to spot some details, that others notice at the first sight. So feel fre to corect anything you notice!
More about wings: In soviet Myasishchev M-4 difference between position of the tips of the wings on the ground and in the air was almost 4 meters (13 ft)! Also U-2 has so flexible wing.
WOW:eek: , this looks simply amazing, all the textures and bump maps are superbly detailed, and the mesh is very good! I can’t wait to see it when it nears completion;)! Great, great job!
Two posted above Alvaro wrote “Very nice”… I should thanks him especially, cause his fantastic tutorial about building I-15 was inspiration for me to seriously look into Blender. Everyone, who want to build planes (or anything elese) in Blender should study this tutorial. Thanks Alvaro!:eyebrowlift:
This keeps on looking better and better, was that last one with all texture maps? (colour, texture, bump, spec etc). The propellor blades seem a little too grey because the metal texture could stand out a bit more. But hey, you’re in the middle of modelling so its not important right now.
Unfortunatelly I had to lower resolution of diffuse textures from 4096x4096 to 2048x2048 px, cause Pov Ray was Out of memory… With 2GB RAm. I was sure, that virtual Ram should be used in this case, but I was wrong.
Fortunately there are very small, almost no visible differences between 4096 and 2048 textured version.
I see that you added the wings ;). They are very well done :yes:! Are you going to add scratch and dirt marks before its finished? I think that would make it really cool :D!
Great job!