Hi everyone, just jumping into 2.8 to see what can be done in EEVEE. Having some nice successes. That said, I do have a coule questions about reflection cubemap light probes.
1. How to get rid of HDRI lighting inside a closed room?
Here’s my setup
This is a basic cube with a blue side and red side and a single point light inside. There is an HDRI environment map lighting the outside, but there are no windows at all inside this cube.
As you can see, there are 2 different light probes, one the Irradiance probe and the other the Reflection cubemap, set to cube with all bounding regions INSIDE as well as all clipping handles INSIDE.
When I move the camera inside and do a cube bake OR NOT, I get this picture:
I have SSR on. Is there anyway to NOT get the outside reflection of the HDRI? I’m sure I’m missing something. Here’s the file in case anyone wants to check it out.
2. What happened to the light probe preview?
As you can see in the render above, the chrome sphere is MINE, but IIRC, there used to be a sphere preview for the reflection probe. What happened to it? Is there a setting I’m missing?
Thanks for any help.