Hello guys this is shading process of emily project you can find on : http://gl.ict.usc.edu/Research/DigitalEmily2/
blender 2.8 have amazing shaders to work and amazing ui
amazing community too <3 i just want to show how much power blender have to make realistic skin and show shading power of blender cycles like others did for arnold rendering engine i will share my own models Soon
hope u like it follow me on instagram : https://www.instagram.com/mohammad_mahdi_fakhri/
Make Sure To Follow Me On Artstation Too <3 https://www.artstation.com/mamad_sy
rendered in cycle
This is impressive work.
Can you show me the node setup for the skin?
thank u bro <3 u can see that on artstation im new here and i cant post more than 1 image
You have climbed almost to the top of the âuncanny valleyâ.
Excellent work.
thank u <3
Really good man!I liked the lack of simmetry, it made her look even more realistic!And the shading is getting really good!
TNX for kind word bro
yes, it makes really a lot of fun to test the emily files!
i like your results
(http://gl.ict.usc.edu/Research/DigitalEmily2/)
here are more experiments:
(Emily Human Project)
i saw your work amazing shading good job mate . change ur cornia texture to linear color space and u will get much better result thanks for your comment <3
thanks bro <3
One of the most impressive aspects of the realness is the non-symmetrical face. No one, not even the most attractive people are perfectly symmetrical.
Yes Yes <3
Gee, @bartv, with all due respect to you and @Mohammad_Fakhri, I guess it doesnât take much these days to get on Featured Row. I mean, câmon, itâs the 3D-scanned Emily OâBrien test model. Standing on the shoulders of giants, it doesnât take too much effort nowadays to learn-by-example and create a realistic skin material. Whatâs next, Suzanne on Featured Row?
Was @pixelgripâs Emily test from a year-and-a-half ago on Featured Row?
Itâs bad enough all these posts âsculpted/modelled in app X, textured in app Y, rendered in Blenderâ are making Featured Row one after another. What is this, a general 3D forum?
Again, with all due respect, itâs nice work but hardly anything more than a material test.
Hello My Friend This Is Shading Process Of Emily Calm Down I Think This Work Featured Cuz Rendering And Shading And composition So Be Respecfull And Check Models I Made In My Artstation
Im Not Blender User And I Came To Blender Like a week Ago And I Used Emily Cuz All Of My Models Are Udims I Will Bring My Models And Textures To Blender To Show How Amazing This Software Is . And With all due respect to you I said Shading Process In My Description . You Think Creating a Character Is Just Modeling But It is Not ⌠There Is Shading and ⌠So If You Want Rly See My Modeling And Texturing Work Pls Checkout My Artstation : https://www.artstation.com/mamad_sy
And Thanks For Your Comment
âŚmy thoughts exactly.
for everyone else, here is where this Model and Texture comes from:
http://gl.ict.usc.edu/Research/DigitalEmily2/
The requested URL /Research/DigitalEmily2/ was not found on this server. Removed?
works perfectly for me⌠here are some screenshots of the founderâs page:
sc01.tiff (655.9 KB)
sc02.tiff (1.1 MB)
edit:
itâs not about your work, Mohammad, i like your Images on artstation!
i think that there are so many good works in the finished projekt categorie where artists made a complete scene from scratch in blender; so a Testfile, where only the material-setup is rebuilded from an old maya-file, is not so great.