what? How?
Redshift is in Development, but how do we get Renderman and what has USD to do with it?
I donāt see that connection either. USD might be a great format, but whatās the point if you donāt have the nodes and interactivity to incorporate is smoothly into Blender?
All this render engine have USD delegates blugins . That means if you export to USD you can render with any render engine that has a delegate
Yep. Weāre working on a Hydra render engine for Blender which will accept any USD Hydra render delegate. Most major renderers have one.
Materials are an issue though. Ideally each renderer would handle MaterialX / OSL materials then we can pass those through hydra.
there is already working cycles hydra delegate working in Houdini made by tangent animation. Not public yet though
I have heard rumours about it. I always thought that having Cycles in Houdini would be great.
I want it. Now.
yep, i want that too. What should i sayā¦ermā¦
PS: me fawning over more renderers available does not mean I am less interested in Redshift.
My moneyās on Octane, Brigade on the way plus a partnership with Adesk to incorporate Arnold Standard Surface, and the fact that Adesk are leading the charge(along with Substance team) on USD/MaterialXā¦
Thatās where MaterialX comes in.
Guess you want to watch the livestream today!
Many people say that Redshift are most ā¦ complete GPU renderer, do not know. Anyway Octane have free tier for Blender. I do not read all posts, are some hope that Redshift do same ) with some limitations, of course ) ?
Many people say that Redshift are most ā¦ complete GPU renderer, do not know.
Itās more complete for production. Being biased it has some extra features that makes it more flexible pointcloud stuff for GI saved my ass several times. And also itās shading (expecially now with OSL), AOVs stuff like that are almost on pair with renrerers like vray, arnold or renderman.
Anyway Octane have free tier for Blender.
Thatās cool but I like that with RS you just need one license for all DCCās (Octane makes you by them separately). No any additional costs.
Yap I hear this couple times. Dude which try FStorm render and get artwork of month on Evermotion complain how FS miss some features, and will not use it often in professional work? To be honest this is far above my level
One loicense for all software are nice. From time to time employers Demand some software. In some cases they provide license during work. But Iām not sure that they provide renderer license too. On the other hand, we Starving Artistsā¢ appreciate free Octane tierā¦ and if one day I buy one or two more GPU, my choice will be simple. I will buy loicense for renderer which I know better.
Has anyone played around with the Redshift Demo for Blender? Its in early alpha/beta or whatever but so far I really like it in the tests ive made. it has a lot of bugs as to be expectedā¦ but i like the features it has & the look. Itās something about how its built up that feels very robust and well thought compared to say octane which feels a little bit all over the placeā¦ btw they donāt really do much work with marketing that its available for blender (doesnt even mention it on the demo page), but its there and available to the public.
how can I test redshift for blender? any demo-file available?
I didnāt find a download link on the main page.
they didnāt update their demo version for a year or two.
Donāt know why.
So thereās no way to try somewhat fresh version without buying. There is only very old one - 2.6 has a demo version (current version is 3.34 )) )
I have to buy the license first before I can test it?
i bought the license, honestly its not worth it, development on the addon has stalled and they are focusing more on other applications, still no motion blur and constant crashing when rendering volumes.
I would say its only worth it if you use houdini, 3ds max etc
yep.
or you could test old 2.6 one if you have maya/max/houdini/xsi
then Iād rather wait