Thank you so much!
great piece of work
Just wow !
You’re on the #featured row!
i finally have to learn, how to use / create water in Blender. … this looks awesome!!
The water shader isn’t that complicated. I’m using a Principled BSDF with 0 Roughness, Full Transmission, and a noise texture connected to a bump node for the bumps.
I featured you on BlenderNation, have a great weekend!