Using pygame’s midi module, I made this
Nice, nice, nice!
New T-rex World Screenshots!!! (THANKS THATIMST3R FOR THE ADDON!)
There’s so long time I haven’t posted anything on the forum.
So I present to you today a compilation of some of my work done on Blender over the last 2 years.
I hope you will enjoy!
Don’t forget to Like, Comment, and Subscribe to my channel
I’ve got a question - how can your computer handle such a high-resolution variance shadows? Mine would be already blown up:D
Maybe because I have heavy configuration intel i7 3770K + GTX 980 and 16GO ram
I’d like to find out your adress, door key configuration and the time at which you’re out of home…
Wrong idea, two voracious cats guard the door! :evilgrin:
I’ll take my lunch, 2 dogs(one of them around 1.2 m tall at withers) and 3 cats with me to make them a company;)
Seems that you’ve improved textures. Nice:)
The textures are the same, it’s just that these shots were taken at a higher resolution
Working on my Castle Builder 3d Set. Animated torch flames with Martinsh fire + smoke, sparks and animated lamp. Animated cloud setup, again, Martinsh. Castle gatehouse has fully fleshed out interior, doors will open etc. Very immersive. I made rain too, but it kills my frame rate…Depth of field from Mike pan’s Easy Game (Martinsh script I believe), same goes for vignetting etc. I made it a night world, but it’d simple to turn it into a day world. Etc. I just like the drama of night / castle etc. A work in progress…adding lights to the interior etc. Need to add spot shadows to the lamp setup, but I’m concerned about the frame rate. I suppose they could be turned off for slower computers.
OO. Awesome dude
Wow that’s a very cool castle, if only it had a pair of knights guarding the gate.
Thanks all. I’d love some animated people with simple animations…walking around, pacing on the walls etc…