I wanted to share something strange I came across with the help of the forums - artefacts from glass disappear with some obscure workarounds or tweaks. Hopefully someone can make sense of this or use it to their advantage.
This is tied in with a post I made here: Issue with glass and transparent objects for the web (EEVEE, Verge3D, Webgl)
While following the thread at the below link, someone suggested they assigned the same material with different options on various faces of their mesh. I did the same thing, except that the material and options are identical in every way I could tell and I just used one material slot for the inside-facing surfaces, and another for the outside.
Thread: Any tips for faking realistic(ish) glass in Eevee?
I’m going to add the blend file…
bottles_arterfacts.blend (847.6 KB)
The rendering parameters might be a bit heavy for older computers. At least it lagged on mine slightly.