The only other software I can think of that comes close is Sketchup, but it’s nice quite to where you draw shapes and out pops a model, and I think the software is now abandoned.
And for Blender the addon “QuickDraw” of “QuickTools bundle” developed by @alksndr using grease pencil strokes looks promising and on the right track. A new version seems to be coming soon.
My guess is they don’t want a situation where the maker of the OS is trying to compete with their friends providing high-end solutions for the ecosystem. Having Paint be on par with Maya or Photoshop (in anything) or even coming close in anything would create way too much value and cause many to lose revenue.
As the name suggests, you draw like a pen, but get a 3D shape. Teddy was one of the first of its kind, but I think the next version of quick tools will top all.
Medium, Quill and the Gravity something sometihng come to mind from VR. Medium is very fun and quick to do interesting shapes in. Of course recently there’s also Dreams that looks great, can’t wait to try it.
Did you watch the author’s YouTube channel. The sketching function is relatively new. Its base is similar to the skin modifier in blender but for absolute base meshes the Dust3d workflow is faster. You just have to know when to switch to blender then it has a real added value. Especially as a starting point for sculpting, the topology is not useful for animating. https://www.youtube.com/channel/UCEwCJBbQaJTTCi6aynUir6w/videos
I have seriously wondered this before - aren’t those going to obsolete normal modelling? Like, except archviz and tables and chairs and stuff?? Anyone got a clear notion?