Skuax HideOut (downloads included)

EEVEE realtime Flame (softbody and shader tricks)

Torch

A real-time flame with sparks, based on shader animation and tweaks, soft bodys, constraints and parent links. The subject in the file is a torch, but the collection can be easily imported/appended as collection instances for making more consistent fires.

  • point Light animation done with a driver on the light power.
  • there is a rotation constraint on the fire mesh so it’ll points up anytime.
  • fire detail can be tweaked by the noise roughness in the shader editor.
  • fire density can be tweaked by manipulating color ramp in the shader.
  • speed can be tweaked by manipulating the division factor after the driver (#frame)
  • same technic for sparks
  • A modifier’s stack for mesh motion
    image

Torch_Vignette_2

Sorry i didn’t work on the smoke effect yet… perhaps one day…

Blend File with bkg

Procedural_Flames_Alone.blend (1.7 MB)

ps: as you can notice… i’m back

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