Skuax HideOut (downloads included)

Perhaps I ll make a tutorial for one person? Or share my display with him?

Good work… :grinning:

I would like a tutorial of that GIF as well. “Unrolling Duct Tape”
I like to gain more knowledge

Edit:
let me know when you’ve finished the video, so i can watch and learn! ^ _ ^

thanks for your interest in this @user5555155 @Xelbayria .
I hope i ll finish this soon

@BenW @Xelbayria @user5555155

First part is online.

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@user5555155 @Xelbayria @BenW

Second part is online…

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:+1:
That video is very educating and simple. It’s very clever of you to use the beizer curve to make the inner roller/duct. :thinking:

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Thank you for the comment. I m’ always searching for the fastest and easyiest “artifice”.
But to be honest. It should be better to add more spline vertices on the two circles composing the inner roll. In case of level 0 interpolation of the curve.

Can you provide more explanation from what you said above? I would like to understand why.

Just try to decrease the u interpolation number in the green curve menu on the parameters panel. You ll understand.

Model transformed from Blend Swap CC0 license.
Model Base by Meinhard Absalon / Ryan_Plyler
EEVEE viewport rendering set to render
Of course it can be reapeted with offset in NLA Editor Without slidings.
Transform offset curve freezed for render purpose. but it uses also F-modifier for offset repeat.
Fcurve modifier addon for faster editing made by @tonton here

Ant_Walk_Side

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very nice stuff here really, thanks for sharing :v:

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EEVEE realtime Flame (softbody and shader tricks)

Torch

A real-time flame with sparks, based on shader animation and tweaks, soft bodys, constraints and parent links. The subject in the file is a torch, but the collection can be easily imported/appended as collection instances for making more consistent fires.

  • point Light animation done with a driver on the light power.
  • there is a rotation constraint on the fire mesh so it’ll points up anytime.
  • fire detail can be tweaked by the noise roughness in the shader editor.
  • fire density can be tweaked by manipulating color ramp in the shader.
  • speed can be tweaked by manipulating the division factor after the driver (#frame)
  • same technic for sparks
  • A modifier’s stack for mesh motion
    image

Torch_Vignette_2

Sorry i didn’t work on the smoke effect yet… perhaps one day…

Blend File with bkg

Procedural_Flames_Alone.blend (1.7 MB)

ps: as you can notice… i’m back

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@RSEhlers @canpe @Xelbayria @Punker3D @nonamejuju @user5555155 .
hi guys, new optimized stuffs around here.
have fun

Welcome Back! And with flames no less!!

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Droplets on water.
As @yogyog asked in this post. I have searched the way to make an animated ripple effect for particle system with shader node. It’s a little bit messy but it works.

droplets

Droplets_on_water_shader.blend (950.1 KB)

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Skuax is the man!

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Not sure if i m the man. But for sure i m a man. And not a furry ball.

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I am a furry ball of a man

:smiley:
Pictorial evidence ???

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