Not for me it isn’t, I have this problem in 2.78c. That’s what my gif was from.
Looks awesome! Looking forward to it
Not for me it isn’t, I have this problem in 2.78c. That’s what my gif was from.
Looks awesome! Looking forward to it
Arggggg, indeed you are right !
I use the version I’m working on, so this bug has been fixed.
We will fix it as soon as possible.
Thank you!
You are right, HardOps allows to change the configuration of keys in the preferences. if you could add that same option to your addon would be very comfortable.
It’s already in the next update
you rock !
Thx !
I’m working on that for the next update !
That will work for the panel, menu and pie menu.
What do you think ?
Outstanding !
Nice feature, giving users more customization is never bad and it has purpose if you ever decide to add more pie slots and we need to have that symmetry on bottom for our muscle memory
We are limited to 8 operators for now !
I added the possibility to hide a button.
we are working on other requested features.
Hi
Could you please explain the difference in how to work booleans with hardops or speedflow ?
Thx in advance
This is how I do it:
The naming conventions don’t actually matter, that’s just how I name them for the sake of organization. Just make sure you only do the boolean the bool object.
Yes, it’s simpler, no need to add a plane and name the asset with AP_BB_OB etc.
Also, speedflow allows you to keep the booleans without applying them, to switch boolean, change the operation etc.
That works for subdiv and no subdiv with different results to work faster.
On this example, for subdiv modeling, the addon will not add bevel at the inside of a boolean, to clean it correctly after.
On the next update you will have this kind of result for even better cleanning.
For no subdiv, you have this result.
Yeah, that’s the same way Carver’s object difference tool works. I didn’t know Speedflow had it now, cool!
Is speedflow and hardops equal ? I wonder which one to choose. Price is same What I read above, I see that there are differences. Could someone a little explain ?
Hardops is specialised in hardsurfaces and nosubdiv modeling.
Speedflow can do the same but was created to do all modeling types in blender, hardsurfaces, subdivisions, character creation etc.
The addon allows you to manage modifiers easilly directly in the 3dview.
This is simple, fast and efficient.
Hi is the project feature upcoming cuz I cant find it yet from the newest speedflow?
We are on the update of speedflow, it will be updated when it’s ok, so not for now.
For people who would know what is the project feature, it’s that.
It’s not finish of course !
Can’t wait to get this I want it so badly xD
Is it actually deforming the projected mesh? Hard to tell with a circular decal on a sphere since circles don’t need to deform much to match the surface