Hi everyone,
Some of you may remember me from the Fractal Voronoi noise thread a while back.
So @Raiko and I have been developing a new Radial Tiling node, which we’d like to have some feedback on.
What can it do? Well a multitude of things, here are some examples:
There is a demonstration .blend file to show how the Rounded Polygon Texture node can be used:
Download here: Link to Demonstration File
and a user documentation:
Download here: Link to User Documentation
Please make sure that you use the latest patch build when opening the demonstration .blend file:
Download here: Link to Patch Build
Due to limitations of blenderartists threads I’ve put all the remaining information into the Pull Request.
So please have a look here: https://projects.blender.org/blender/blender/pulls/127711
Additionally a video showing the possibilities of procedural texturing, including the Rounded Polygon Texture node group is linked here:
Here are some screenshots of that video:
Some of you reading the title may get a deja vu from the Fractal Voronoi noise thread. And indeed, I need your help to convince other developers of the capabilities of the new nodes.
@Raiko has already shown a few use cases of the new nodes and node groups in the user documentation he uploaded, but as artists you can surely find many more beautiful and practical use cases for them, which is why I’m asking you to try out the new patch build that contains them:
Link to Patch Build
and post your results using them here.
Thanks a lot for your help! Last time Fractal Voronoi Noise couldn’t have been added without your help and I sincerely hope that we can do it this time as well. ![]()
Edit: To dispel any concerns regarding the Voronoi Texture: The Voronoi Texture will not be touched.
PS: It’s actually @Raiko doing all the development. I’m only doing the announcement because blenderartists limits what new users can post.
Update:
The Pull Request for the Radial Tiling node has been merged into Blender’s main branch and it will be officially released with Blender 5.0.
Thanks for everyone who made this possible by contributing to the discussion!




