It’s the day after tomorrow! Okay, it’s next month, took longer than I thought to get back to this. In the meantime:
Where should we be looking to keep track of that? Any of these? Which?
So I’m not sure if any of this is already outdated, if so, sorry.
What I’m attempting to achieve is:
Hexagonal tiles with interesting patterns (Benny_G’s flowers, etc) stamped into them, using (as much as feasible) the new Raiko stuff in this topic.
Prior to this topic, some of this was already doable, albeit with complex node trees that could be daunting and/or computationally heavy. I polished up my old hexagon grids Group Node – let’s say I’m gonna render a dish of yummy pastries on a kitchen counter in v 4.2.2 LTS. The back wall seems a bit bland, I want to kick it up a notch with some hexagonal terra cotta tiles:
Hey, the Eliptical Remap (et al) node works in earlier versions! I didn’t realize that, sweet. Next I could go with a procedural design in each tile:
Or an image mask (thanks again to Benny_G for the random-color-per-tile nodes):
But that’s the old & lousy way, what about new & improved?!? A better hexagon grid?
Guess not. Here’s hoping that the “updated version of the grid texture” will do what mine does, but better/stronger/faster (cue the 6m$ Man theme music). Okay, v 4.3.0-PR127711, I’ll use mine for the distribution grid, Rounded Polygons for the tiles:
Smoothly rounded corners, very nice. And the Elliptical Remap node softening the edges somewhat. Now a per-tile decorative pattern:
Thanks again @Benny_G ! Super-snazzy . . . huh, maybe too snazzy for a backdrop. Which is where the radial-ish thing I posted here comes in:
Ah, lovely, if still too sharp – clay stamps don’t usually have mathematically cut edges. The Elliptical Remap node improves some of them, others are as pristinely and obviously calculated as the edges of the Default Cube.
My current conclusions: If all we get from this project is the Rounded Polygon Texture as-is? Still a win, would be happy to have it. A Smooth F1-style option in it would also be very welcome – although I realize the Elliptical Remap node is intended to provide that (or similar) functionality, it falls frustratingly short IMHO.
Here are the blends:
20241012_4p2p2LTS_KitchenWallTiles_005.blend (1.7 MB)
20241012_PR127711_KitchenWallTiles_000.blend (480.7 KB)