The big Blender Sculpt Mode thread (Part 2)

I do a combination of industry standard keymaps with blender keymaps and custom changes of those, and right click navigation (middle mouse button usually misfunctions after a lot of use), and use the additional buttons of my mouse (I use a vertical one, I recommend it) for replacing what the right click does or so.

Iā€™m never talking to you againā€¦ :rofl:

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Canā€™t say I blame you :wink:

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I still do too! :blush:

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Can we just rename this thread to The Bitch & Moan Sculpt thread? I feel like it would be a more fitting description

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Yeah, me too. But the devs never listen to my suggestions :stuck_out_tongue_winking_eye:

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Thereā€™s nothing to guess hereā€¦
Everyone is well aware of the direct pivot manipulation functionalityā€¦ it has been discussed/requested many timesā€¦
As you know, Dobarro already made a patch with this functionality Sculpt: Option to transform only the sculpt pivot if he was still around, it would probably be in blender alreadyā€¦
People have been asking for this even for edit mode Affect pivot point in edit mode

None of this is newā€¦ the people in charge just donā€™t believe in it, otherwise it would be there alreadyā€¦

And again, Iā€™m not asking for the removal of the 3d cursorā€¦ all Iā€™m asking is for it to not be in the way when Iā€™m manipulating the gizmo. The 3d cursois not needed thereā€¦

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This is the beauty of working for an open source project, They donā€™t have customer to satisfy and donā€™t owe anything to anybody.

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Indeed, it has been discussed, many times.
That does not mean that a clear consensual proposal has emerged.
There is only one pivot available in sculpt mode.
There are 5 different transform pivot points possible in other modes.

So, no. There is nothing obvious in what you want.

I get it. But what I perceived from what you wrote, is that you wanted to remove it from the list of 5 potential pivots.

What do you want ?

  • to remove all potential pivots to only have one custom dynamic supported, that is not 3D Cursor, not Origin, not Bouding Box Center, not Median, not active element, not Individual Origins.
  • to only remove 3D Cursor from the list and replace it by another option. (In this case why not just create another option ? )
  • to create a way to offset gizmo whatever is the pivot.

Those 3 options are absolutely not the same thing. They donā€™t imply the same work for developers. But they could all be interpreted as a solution to your request.

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The signal to noise ratio was actually increasing until the usual suspects (it is always the same people) decided it was time to derail the thread again.

I wish Discourse had the concept of thread bans so we can give those people the boot and ensure the thread is actually useful for developers. With momentum really picking up now, it might be time to keep this thread more tightly in sculpt dev.

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Holy frack, what?!?

Youā€™re not really in a position to be throwing passive-aggressive shade at chronic thread derailers :face_with_raised_eyebrow:

That said, youā€™re correct, this discussion does need to tighten up. Please refrain from personal insults and stay on topic

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Indeed. Itā€™s the craziest thing ever. I canā€™t believe some software doesnā€™t allow navigation key customization. Better yet, all 3D software should find a standard and stick with it! Maybe itā€™s not the best all the time but just PICK ONE and stick with it for godā€™s sake! Most stupid thing ever.

The worst thing is underdog software making their own standard. Worst decision ever. (not a reference to Blender). I have engineering software thatā€™s all over the board and I really hate it. The best solution so far is a 3D mouse and that works sort of the same which is better than all different.

The best solution would be to make all key/mouse things quickly and easily customizable. Really, how hard is that? Seriously. Doesnā€™t seem that hard and if it is, the software is badly written.

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My favorite solution currently is Bforartists single-handed navigation (right-click for orbit, midle-click for pan, scroll for zoom). My second favorite is Alt+R/M/L MB, not because itā€™s a standard (which is a plus), but because itā€™s far more comfortable to switch between orbit/pan/zoom.

For Dobarroā€™s patch to be implementedā€¦ Nothing else needs to changeā€¦

It feels to me there is a big difference of opinion between people who use all of blender all day and people who only use zbrush all day and occasionally play with only the sculpt mode in blender. I donā€™t expect the devs to take the suggestions of only-zbrush or only-sculpt-mode users over ideas from people familiar with all/many parts of Blender. As long as the python api is robust, most problems you may still have can be solved with addons.

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You could also make the argument the other way around: that people who use all of Blender all day probably donā€™t do much sculpting.

So, while the whole of Blender does need to be taken into account, it is also true that the best people to specifically share their views on the sculpting workflow/UX and features would be sculptors, or those that spend a significant portion of their workflow within sculpt mode.

And Iā€™m not talking about myself here as sculpt mode is one of the only parts of Blender that I donā€™t use. Iā€™m talking about other users who frequently post in this thread that clearly use sculpt mode a lot, and as part of a Blender-wide workflow. To my mind it would be these people whose opinions/experiences matter most.

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Whenever Blender sculptors, like Julien Kaspar (or me, Iā€™ll put myself as an everyday sculpt mode user) share their opinions feedback is ā€œah theyā€™re so used to bad blender they donā€™t know zbrush goodā€ and you sweep those opinions under the rug.

There is no pleasing. As thinsoldier said only thing thatā€™s happening is occasional opening of Blender, saying ā€œit no free zbrush yet :rage:ā€, complaining here, souring the mood and then going back to Zbrush. I donā€™t mean you specifically, just this thread as a whole.

There is consideration that Blender might actually do something better, maybe there is logic behind what Blender does, and maybe Zbrush got it wrong. Its just whining that Blender isnā€™t free Zbrush. And if you want to see what Zbrush got it wrong just read their forums, its filled with people whining about Zbrush. Maybe it 's a Zbrush thing after all.

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Yes, I understand, I have been following this thread for the last few years and I have seen a lot of the ā€˜Zbrush does it like thisā€¦ā€™ posts, and I agree that they add ZERO to the discussion. There is a distinction to be made though, between those sorts of posts and genuine comparative posts (and letā€™s be honest, there will always be direct Zbrush comparisons) that at least attempt to add something constructive. I think itā€™s healthy for users of any 3D program to share opinions and experiences from other programs, as long as they arenā€™t intentionally trolling, but as I said, these are 2 very different things.

I donā€™t need to go to the forums, Iā€™ve been using it for 20 years and I know every inch of what they got wrong and continue to get wrong. Zbrush is FAR from perfect, believe me. :smiley:

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i think you and many other users in this thread need to go read this thread from the start to understand how the new sculpt mode was made, and who are the guys who helped make it happen

the ingratitude and lack of respect from guys who did nothing to help the sculpt mode is unbelievable here

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