All that beautiful modeling and you still persist in showing the top of the foreground street lamp that kills the perspective and forced you to shrink the man on the street (midgetize him) out of proportion with the driver. And, I hear you yelling, “But I want that street lamp to show!”
HaHa, you got me, Payntr I’m curious to learn what makes you realizing it, though, because i put some effort into it to hide the fact that they aren’t of the same scale.
Is there any chance that maybe the driver is scaled too large? Either way, the two human figures need to be scaled consistently with each other.
Yes, you are right also, Harleynut. They have a different size. But it’s the passerby who is scaled down.
I’m honestly not getting this difference in scale between the figures. One is a much larger man. That could be the difference between 5-6 and 6-2 Imperial of course. No one mentioned the second (Right) street lamp being raised which is now perspective in reverse.
Thanks, Ghost, this tells me that it isn’t that obvious. And thanks for the heads up on the reverse scale of the street lamps.
But this left part of the composition is worrying me since I put the passerby in. I thought I could get away with that after I scaled the head of the driver down. That was because of the remark that Shaun made about the proportions earlier.
Behind all that is a problem that I don’t really understand. The driver is 1.8 meter tall (5’ 11’‘) and the girl in the background is 90 cm (3’ 0’‘). The window frame behind the pedestrian is 1.3 meter tall (4’ 3’‘) , which is a regular size in my opinion. If I put the passerby to an appropriate scale, let’s say 1.75 meter (5’ 9’'), you will see something like that.
Huh, right?
Now the pedestrian appears to be gigantic. That - and the fact that I didn’t want him to be taller than the horns - led me to scale him down. Now you might say: “Hey, that’s fake. You can’t do that.” But imho the whole CG thing is about faking, if you look closely at it I just faked not good enough But of course I know that there is a reason for having everything on a real life scale, which lies in the render engine!
Now that they are both on the same scale we have an optical disparity. This has perhaps two reasons. One reason could be my focal lens, which is set to 57mm and which shortens the distances somewhat. The second reason is that the width of the sidewalk is out of scale. Let me try what happens when I keep the scale, make the sidewalk wider, and put him a bit further away from the driver.
@Ghost, regarding the legs of the driver I guess we see a lot of camera produced foreshortening. But let’s see what happens when I revisit the scaling.
@minoribus, really excited to see this being textured, how long do you think it will take you?
Thanks, Shaun. Here are the first results of the shading.
I hope that I’m through with that in the middle of the next week.