Hey everyone, we are proud to share some more development progress on our Game.
Hope you love the update.
About switching to UE4: @haidme, you are right, switching to UE4 cost us some time, because we had to relearn quite a lot of things. On the other hand, using UE4 helps us to save time as well, because there are a lot of features supported naturally, which would take a very long time to recreate in the BGE (for example, wind shaders and screen-space reflections) The Unreal Engine allows us a lot more flexibility, and we have to worry less about performance issues and random bugs while using it.Another key point: The lighting of Unreal Engine is just so awesome to look at. It comes with so many great features right of the bat and that´s why we love it.
And the last point is definitely stability. The way the Unreal Engine is set up allows for a great workflow. The BGE still misses an Asset based system (although I know you can kind of do that with Group Instances) but in UE4 everything is just a lot more polished.
And since our goal is to create a well polished game, we chose to use a well polished engine.