I do not do modeling tutorials because of several issues.
- First, my english is pretty poor for realtime conversation and recordings.
- Second, It is pretty much all the same like in the first part of TOPOLOGY WORKS.
- Third, and the main - lack of time.
I am technical director and workflow designer in architectural company, and quad based organic modeling is a hobby I use to investigate topology structural laws and dependencies, and also to relax after work.
As a workflow designer, I tried to turn the entire process into some kind of 3D sudoku, or pussle game, by adding to default G.E.A.R.S. hotkeys actions simple F2 tool (built-in Blender) and Spread loop operator (from 1D_Scripts, currently is redesigned to view-dependent Splash loop operator in another non-public toolset for testing purposes). That made such animations possible, that can help to move that research further.
There were tread about organic modeling on this site, but, unfortunately, it was lost during BA mirgation.
So, organic modeling I perform have two main goals.
- To design a toolset which can sipmplify such kind of work, maybe to come out with some sort of quad-based dyntopo engine, quad sculpting brush or autoretopology algorithm that better fits variable density organic models.
Selling results to make funds to support different opensource development and researches.
But, since my area of employment is much wider than modeling, I don’t have time for tutorials.