Trimflow 1.1.2

Trimflow is a Blender (3.5 - 4.1) add-on designed to add repeating patterns like ornaments or stitches to objects in a non-destructive way. It is very similar in approach to Substance Painter’s Path tool, but utilizes trims instead of brushes.

Main features:

  • Create decals from trims / trim sheets using curves
  • Non-destructive, easy to create, easy to adjust
  • Bake placed trim decals with the integrated baking tool
  • Can use trims with ‘Head’ and ‘Tail’ at their ends
  • Store mapping information in JSON files for quick and easy pattern loading / swapping
  • Powered by GeometryNodes
  • Custom UI with many extra features (the Modifiers panel is not needed at all)
  • Example projects included + detailed documentation

More info and images:
Blender Market
Gumroad

Discord: Link
Documentation: Link
FAQ: Link

tf_suzanne

tf_try_ideas

Release Notes

20 Likes

Well, that looks nifty…

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Would this work fine under 3.4?
It looks really good and i would love to try it out but i have to many addons to switch from 3.4 so any chances for demo version?

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As it is, it will very likely not work with 3.4 because the node tree uses features that were added with 3.5. Those could be replaced with some (hopefully minor) drawbacks. I’ll look into it.

I made a version that is compatible with 3.4. I will add it once I did a little bit more testing and updated the documentation accordingly.
Going lower than 3.4 would require me to do some further changes on the included example projects. I’ll have to see about that…


Trimflow is now also available at Blender Market with 25% off!

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Thank you very much i’m going for that i’m waiting in anticipation for the version release

The first video tutorial is online!

Also, there’s been a first little update:

Add-on 1.0.1:

  • Using the Attribute node in materials is no longer a strict requirement.
  • Discard Hidden Trims now excludes hidden decals from render. Its old function has been moved to Shift-Click.
3 Likes

Coming soon with the next update: a little tool (I’m tempted to say ‘one click’ but I guess it will be 4 or 5 in the end…) for baking placed trims into a mask. Super simple to use, independent from current material settings and it is also able to handle overlapping decals.

I think this will be a great addition to Trimflow because baking the trims with Blender’s native tools has always been a little downer before. This will be much easier and faster. :slight_smile:

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I’m about to finish the baker. This tool basically enables a new way of working with Trimflow that is easier and probably more practical for most users than the all-non-destructive method (which will still be an option, of course).

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Blender 4.0 compatibility update released. Blender Market and Gumroad are up to date.
Please report if something is still amiss.

Also wrapping things up for the big 1.1 update. :slight_smile:

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1.1.0 is here, introducing the new trim baker!

Release notes:

Add-on 1.1.0 + Node Tree 1.1.0

  • added Bake Trims panel
  • added Use Raycast shrinkwrap option
  • several UI and code improvements, many minor tweaks and fixes
  • Resources: improved Stitches trim sheet, new example file
2 Likes

What about trims that are simply normal map?

Normal map trims can be used on trim decals for Eevee / Cycles rendering.

As for baking though, unless your UVs are absolutely even and free of rotations, normal map trims will not bake correctly. So my advice would be to turn that normal map into a grayscale height/bump map and bake that.

I was looking at this video https://youtu.be/LN0do5rEK8g?t=8 (between minute 0:06 and 0:14) it looks like the trims do a real-time normal map engraving effect, so those trims are not tangent/object normal map but grayscale so it bake them correctly?

It’s just a black & white map (the trim sheet is shown at 0:15 in the video) with a bump node in the decal material.

image

And yes, this mask would turn out fine when baked.

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Save 30% on Trimflow during Cyber Sale on Blender Market!

Bought it :slight_smile: ! Looking forward to play with it and report back. It’s really cheap actually, especially the studio liscence. Great to see creators who really try to make their work so accessible

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Version 1.1.1 has been released and brings some UI improvements.

  • Edit Trim Decals Panel has been divided into several sub panels
    • Moved Close Loop from Advanced Settings to Path sub panel
    • Moved Offset by Curve Normal from Advanced Settings to Geometry sub panel
  • Shop and social media buttons added
  • Some little tweaks across all panels

3 Likes

What a fantastic tool. I’ve done this sort of work in Zbrush, but using temporary UVs and a bit of back and forth. This looks like a really nice workflow though.

Have you got any plans to add features to turn the decals to geometry, or allow displacement sculpting, rather than just map baking? Or I suppose you could apply the generated height map as a geometry displacement map.

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Thanks! Using the trims / decals to directly drive displacement on the target object is actually one of the things on my list. In its current state, Trimflow pretty much corresponds to my personal needs which is getting masks / patterns into Substance Designer and creating textures there, hence the focus on baking. This works nicely but when it comes to height maps and displacement, I’d actually prefer to displace geometry inside Blender without baking maps first.

1 Like