Just bought it. Unfortunately I canâ t use it on one of my test model as I also get a âinvalid topologyâ error. Unfortunately I canât see what the problem of that mesh part is.
The mesh was converted from a STP model (so it has a lot of tricky polygons).
It was unwrapped via Smart Unwrap.
No clue what to do about it. Maybe an override of that error would be nice.
For a last few days weâve been working really hard in order to refactor our packing algorithm. And you know what? Now it runs about 1000% faster. No, it wasnât a mistake. It is about 10 times more efficient now. With âRotation Stepâ set to 90 it returns a result almost immediately, even for UV maps containing over 1000 islands. And the cool thing is that you donât have to buy anything in order to check whether it is true. All those changes were incorporated to the basic version - simply download the basic version 1.3 for free and have fun with extremely fast packing
Except new cool updates soon
UVPackmaster team
P.S. Note that now the âHeuristic Searchâ feature is more powerful than ever before - with setting search time to about 20 seconds the algorithm will be able to process enormous number of search iterations during that time.
I just tried it, blazing fast, really awesome
About the progressbar, I see if I drag down my info panel, it shows it, however during the packing blenders ui freezes, so only when the packing is done does it print the progress.
Here is the pack I did and also the info panel with the green progress text.
Stromberg, yes, the UI freezes during the packing, but progress bar still should be visible at the top of the Blender window. The issue might be caused by specific Blender settings, I will try to investigate this.