UV Unwrap Separating Connected Faces

Can you help me with this? i’m using a rock generator and applied the modifiers that contains sub d, when i unwrapped the object, the faces that supposed to be connected are placed in a wrong place inside uv, there is no overlapping vertices etc, im really confused
Screenshot 2024-01-24 124354

Guessing you used Smart UV Project to “unwrap” it?
That’s only useful when doing “lazy” baking.
Instead do a manual unwrap or cube projection (with a box texture).
Good luck.

even if i used the regular unwrap, the result just stay the same, & what do you mean by manual unwrap by the way, cause i’m a beginner to this

image

it could be useful if you provide your blend file in order to get fast to a solution.

Have you played around with the Subdiv-Settings? Theres also an option to change the UV behaviour

What do you mean? Please explain your process… Do you see overlap in the UV editor?

Also check normals…

Good luck.

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