What / why are there these yellow, blue, pink and green “light flashs”, which are not in the scene.
The following video example was cut from the original video (which was longer).
Original was rendered with Eevee at a sample rate of 512 with a total of 1735 frames and 1080 resolution, Bloom is turned on and there is also a cube which the scene sits in and being used as a volumetric scatter shader.
Ive tried rendering with Blender 2.83 and 2.9 same results.
If i cut the timeline to 1-650 frames (which is was you seen in the example) they are not there.
If i render in Cycles (can’t remember if it was CUDA or OpitX, probably OpitX) (at a mush lower sample, think 64) they are not there.
Any direction would be great, thanks.
Specs on the computer.
- Windows 10
- ZOTAC GAMING GeForce RTX 2070 (tried two drivers, both Studio, one from acouple months ago R450 something and just tried the latest from a week or two ago)
- 64GB of ram
- SSD drive