Why mono colored icons for blender 2.8?

was about to bring this one from the other thread

Color isn’t much of a problem, but these “mono/material” icons limit the ammount of information (specially the illusion of DEPTH) by using too few shades of gray. And sometimes a 2d outline isn’t enough to fully communicate the idea. Also, the shades could be translated to different colors (as alphas, maybe?) without breaking uniformity