Thanks! If you want to get similar reflections in your game, just PM me and I will send you .blend with material and setup;)
have u looked into makeing other cars? I remember messing around with the vehicle wrapper a few years back. I was able to get some cars with ai, and track routes. they also would crash really reallistically. it was cool. I think i took the vehicle wrapper apart and gave them some random speed settings, and used a align to axis script on the front tires. they would align to the track markers. when i did it i was a noob at coding thinking on it now it shouldnt be too hard to do.
Would you like to help me making AIs? I am noob at AIs, I don’t know almost anything of their mechs. Most of AIs for my games(for example, Minosaur) is made by tohers. Only AI that I has successfully made is quite a dumb zombie, but he doesn’t fall on ground while attacking player.
Thanks for help! However, the .blend doesn’t appear to work. The car falls without tires on it. IDK what’s wrong. I’ll take a look later in console. However, I guess I can join you as partical developer for this game. And, if we make this perfect - also a part of protif splitters. I guess you are ready to join as AI developer!
Thanks!
just took a look at it. it works for me. i’m on 2.72, and i have python installed.
i have 2.75… I will test with older version.
Wow this is cool. Can I use this?
Well, if cuervo doesn’t mind, I think you can! Doesn’t work in 2.74 aswell. IDK why, but car falls on ground without tires and nothing happens to me.
It works in 2.70
Hmm… I will try in 2.62 candy branch… Also doesn’t work. Testing with console.
Edit:
Python script error - object 'Car_Red', controller 'Powertrain':
Traceback (most recent call last):
File "Powertrain.py", line 185, in <module>
turn -= tSpeed*2
File "Powertrain.py", line 23, in main
File "Powertrain.py", line 44, in ConstraintID
KeyError: 'value = gameOb[key]: KX_GameObject, key "vehicleID" does not exist'
cuervo1003, any idea why it shows that to me and not to others? I tried redownloading the file and get the sime.
do u have python insatlled? thats the only thing i can think of? I have 3.4 installed.
IDK! What’s about the fact that I have Linux?
OK! I did the following:
*Download and extract Python 3.5.0
*cd It and do ./configure
*Do make -j4 (-j4 so that it goes faster)
I test the .blend now and it still doesn’t work.
v0.76a Chagelog:
*Showing all advancedly edited paints
*Car destruction (non-accurate yet)
*Reduced standart grip of car
Hey
You can use a texture for the lines on the car to save verts
Like the line you see here
Here’s the doorline textutre
You can bake a normal map for depth
Attachments
OK! I will do the textures later that will be multiplied over the material for AO.
The car material that I’m sharing for eceryone.
https://drive.google.com/file/d/0B_3-3pjFYDzaclZCdnI4cTg1Ukk/view?usp=sharing
Nice, I’ll share a screenshot when I add it in
Good! Keep good work at your project! Good that I can help you out;)