Update: New Blender 2.8 Version - 1.8 | Blender 2.7 Version - 1.6
Hello All,
This started out as an addon to replace the Pie Menu functionality within blender with traditional menus, and has grown into an addon to provide powerful UI elements to aid your interaction with blender and make it as fast and effortless as possible. Through context sensitive menus, layer/collection managers, popups, user customizable menus, and anything else that helps to make your workflow easier and faster, the aim is to provide an immersive experience that allows your focus to stay where it should be: your art.
Download:
2.7 Version:
Advanced_UI_Menus_v1_6.zip (545.7 KB)
2.8 Version:
Advanced_UI_Menus_b2_8_v1_8.zip (805.7 KB)
*Note: This addon is incompatible with the official Pie Menu addons. If you experience conflicts, disable any official Pie Menu addons
DEVELOPMENT VERSION:
For those interested in helping out or trying new features,
visit Github and switch to either the development branch, one of the 2.8 branches, or one of the experimental feature branches.
(the master branch is boring and only contains stable 2.7 releases at present)
Shortcuts:
- Curve menu = W (works in: Sculpt, Vertex Paint, Weight Paint, Texture Paint)
- Custom menu = Alt-MiddleMouse
- Delete menu = X
- Dyntopo menu = Ctrl-D - Tap for toggle(on/off), hold for menu
- Layers window/Collection Manager = M
- Manipulator (2.7) = Ctrl-Space - Tap for toggle(on/off), hold for menu
- Manipulator (2.8) = Alt-Space
- Mesh Selection menu = Ctrl-Tab
- Mesh Extrude = E - Tap for extrude, hold for menu
- Mode menu = Tab - Tap for toggle(last/edit), hold for menu
- Paint Options menu = V (works in: Sculpt, Vertex Paint, Weight Paint, Texture Paint, Particle Edit)
- Pivot Point menu = .
- Proportional = O - Tap for toggle(last/off), hold for menu
- Proportional falloff = Shift-O
- Shading mode = Z - Tap for toggle(last/wireframe), hold for menu
- Snapping = Shift-Tab - Tap for toggle(on/off), hold for menu
- Snap To menu = Shift-S
- Stroke menu = E (works in: Sculpt, Vertex Paint, Weight Paint, Texture Paint)
- Symmetry menu = Alt-S (works in: Sculpt, Texture Paint)
- Texture menu = R (works in: Sculpt, Vertex Paint, Texture Paint)
- View menu (2.7) = Q
- View menu (2.8) = Alt-Q
Custom Menus:
The Custom Menu is a menu that you can customize with Operators, Separators, Labels, Properties, and other Menus as you see fit. Custom Menus can be created for any mode in the 3D View as well as for other editors like the node editor, dopesheet, console, etcâŚ
To Add An Item:
- open the menu (Alt-MiddleMouse), and click Edit Custom Menu.
- (Required)
Select what type of item you would like to add from the drop down list at the top of the window. - (Required for Operators, Menus, Properties)
Click on the button to the right of the path field, this will bring up a searchable menu with a list of all paths, click on a path and the path field will be filled in. - (Optional, Operators Only)
The Args field will autofill with all possible arguments with their default values. Warning - If you want to modify them make sure to leave a space between the comma and the next argument. - (Optional)
Fill in the Name field if you want a custom name, otherwise the default name (for the operator/menu/property) will be used. - (Optional)
Select an icon from the list. - (Optional, Properties Only)
There are a number of checkboxes that control how the property is displayed in the menu, e.g. if you check the slider checkbox the item in the menu will appear (and work) as a slider and allow you to click and drag to change the value or if you just click on it you can type in a value. - (Required)
The last field on the window controls where the item is placed in the menu; the item will be placed directly under the item you specify from the list. - (Required)
Click the Add Item button to add the item.
*Note - clicking the OK button does nothing and just closes the window
If you make a mistake the item will still show up in the menu, but it will be greyed out and have a warning icon. To fix this remove the item and re-add it.
If you make a mistake with Operator arguments a submenu will appear at the bottom of the menu with a list of the items that have invalid arguments.
To Remove An Item:
- open the menu and click Edit Custom Menu.
- Select Remove An Item from the drop down list at the top of the window.
- Select which item to remove from the list.
- Click the Remove Item button to remove the item.
And now because a picture is worth a thousand words:
Blender 2.7 Version:
Blender 2.8 Version: