Ohh wow , Sorry i only found out abt this thread so late abt this year lol, I’ve just been so focused and i gave up on the community as a whole instead i focused so much on the Works In Progress and Demos Section of Blender Artists…
So i forgot to mention that TBW which is one of my most ambitious Game Projects to date concerning UPBGE/ BGE has a small collaboration private team being run by myself “STRICTLY”. (The team has contributed quite a good decent amount of assets (note that i did the BULK of the assets)and atleast a Template (TBW uses Game3 mechanics template by @Daedalus_MDW ) platform upon which the Game uses in order to run, HOWEVER i do the rest and the bulk of the rest of the work because people aren’t reliable and dependable)
So the project is not a collaborative project, I did that because i realized that you can’t rely on people to help complete your vision especially coming from a community like this that seemed to have given up hope in BGE’s performance and capabilities and its true potential to shine and give hope to newbies who are interested in Making Games and BTW can use that opportunity by using the BGE. (BGE has taught me alot of things abt game design)
Now i want to mention something concerning my project TBW. (i have a collaboration team that i createdback when the project started, but it’s a private team and not managed here on BA but on a platform that has the most interactivity its really good especially for issuing tasks and contributions, it’s the closest you can get to a virtual team with team members being all around the world.)
Now my collaboration team is not more than 5 guys, currently i only have 2 people helping me out that would be @Daedalus_MDW and another friend of mines… These 2 guys i would say have helped me in terms of contributing what they are good at doing and also for the benefit of creating the game, with me doing everything else i end up doing the bulk of the work to advance the project because i realized no one else is reliable and you can’t depend on people, some people are slow some people lack the vision of the project so why not just push to make changes as quick as possible in order to advance quickly and make the game come to life when you know you can!
We live our lives everyday, many things happen and while we still got the chance to achieve something that’s possible why not take advantage and use that chance to make a decent blender game.
While i agree with most of this threads views, it’s great that you guys are creating a wiki, id be so happy to have a wiki where even a list of made blender games can be listed and remembered, so much more like an archive where people can have access to resources and tutorials for BGE and UPBGE. (that’d be great BTW)
So the games Iam currently tasked with finishing and i’ll provide resources and explanations as to how one can learn and also apply certain features and methods when making their game.
(i really want noobs and more newbies to use BG and UPBGE to make Games even better than the way i made mines all i wish to see is a Great library of BGE Games still being promoted and being played world wide.)
Iam a BIG Fan of the majority of well made blender games and it has only helped me be inspired to do what Iam doing today. (so let’s keep up the Current Games being made and let us finish them, I’m not to much of a fan of collab projects until we can be United as 1 and walk together with the ame vision then community projects will really change the way we see the blender game engine.
All I’m sayin guys is we need to be united again please if we are to start collaboration projects…
Initially and i shouldn’t be mentioning this too early but, i plan on making TBW Online open source once i finish the offline BETA , i plan on having the community come together and work on this collaboration Online project for TBW, and giving creative freedom i believe people can come in with ideas and really transform how the game should be for its online…
Fred/K.S