Hey! Following the result of the theme voting topic and a final decision made by me due to a triple tie, the BGMC 35 theme will be Cyberpunk! Use your creativity and bring the best this theme can provide.
Rules
You are free to start planning your game at the day of this post (april 18th).
You have 1 week to make your game: from april 19th to april 25th.
The game must be developed under Blender based game engines such as BGE, UPBGE, Armory, Blend4Web or similar.
The game source code must be released for the community as a learning source.
Try to optimize your game data size. It’s not required, but an avarage size of 50 MB (without binaries) is a good start.
Create a topic on Works in Progress subforum if you want to document your progress, or in Finished Games when you’re done. In case you choose the first option, move your thread to the latest when you’re done.
Name your game topic with the prefix BGMC 35.
Upload your game on a non-complicated platform to download. Game Jolt, itch.io, GitHub or Google Drive are good choices.
On your game topic, provide information about which Blender version you used and, if needed, a download link.
You are allowed to used pre-made assets, but you’re encouraged to document on your game topic what you didn’t make.
I had a fun idea for the competition, but this week is the first week of the semester and I am really lost with what all is going on, so I probably won’t be able to participate, or if I do it won’t be until this weekend.
Hey, whats up everybody?
Just reminding that BGMC 35 ends today! I’ll gather the games to make a pack tomorrow, so games sent after the deadline will also be included (since not many were submitted this time, anyway).
You can watch the tag ‘BGMC’ here (maybe not that helpful if you don’t enter the forum often or the hosts and participants don’t mark their topics with this tag, but it’s a valid tip anyways).
Sidenote, I want to make (fully GPL) asset packs for the next one so if anyone’s interested in making contributions to that effort then ping me or whatever. I haven’t thought out the details yet, like where to host it and such, but a top priority is for assets to be as lightweight as possible in order to comply with the ~40MB size thing. So anyone good at keeping polycounts low and textures small is welcome aboard.
Perhaps I should set up a BGMC36 participants thread now, so people can leave a comment to say that they would like to participate next time. That would provide me with a list of people for me to @ mention whenever there’s an update leading up to the start of the BGMC. Maybe that would keep those interested in participating up to date?
That sounds like a good idea. This time I was just too busy (first week of the semester) but I would love to participate next time (If it were late July I probably would be able to participate)