I decided to pick up pgi’s work and continue his logic node system for the Blender Game Engine. With this you’ll be able to visually assemble your logic just as you would in UE4 or Armory3D.
STATUS: BETA! Testing and Feedback is very much appreciated!
Continuous original pgi-code cleanup…
Node and Socket improvements, nearing first full release
Click on "Install Add-On from File and select the .zip
Activate the newly installed Add-On
A new mode “Logic Tree Editor” should then be available in the “General” Tab in the Editor-Selection.
HOW TO USE:
Go to the editor and create a new Logic Tree (Just as you would create a material)
Select an object in the scene and (in the Tree Editor) click on “Apply logic to selected object”
Start adding nodes and try around - please create Issues on GitHub if you encounter any problem!
MAJOR KNOWN ISSUES:
Sometimes the first time when the Add-On gets loaded it gets stuck in an infinite loop, just activate it again, that should work
Grouping does and will not work like in shader nodes, workaround by compacting nodes into a new tree and reference that.
On some occasions, the addon causes a crash when opening a blend file and deleting something. W/A: Delete a node and do CTRL-Z to undo, then it lets you delete (I’m investigating)
First you download, guess you did that.
Then you do in your blender folder, search for the directory named addons, in the directory scripts.
Paste the unzipped directory There.
Open blender. Open user preferences. Activate the addon. You have to enable all three tipes.
Type logic.
He is in the node editor that you use for shaders
But there is an icon for it.
Definitely will be on it as soon as possible Gotta check what’s new with UPBGE, I thought it lost momentum, VERY glad to see it’s still rolling
I haven’t checked in on Add-Ons for 2.8+ yet, gonna start with that
Right now I’m very very far away from my pc, should be back by the end of the week though
Alrighty, Version 0.3.2 for 2.82 is up, should fix various stability Issues and node bugs
@lordloki_reloaded I was wondering if there was an elegant way to make an object’s game properties show up in the node editor. Does UPBGE have a certain UI Operator for this or something?