Blender, Maya, 3DS Max

That was my favorite sentence here🤣.
Tbh the only places where I can find cumbersomeness in blender is the only places where (in my case Max isn’t too cucumbersome) and is mostly fixed by addons, such as align tools, bool tools, or loop tools, which come with blender or this ones which you have to download.

https://blenderartists.org/t/quick-pipe-for-blender-2-8x/1163126
https://blenderartists.org/t/modifier-list-1-6/1147752
https://blenderartists.org/t/autosmooth-extra-for-object-context-menu/1235728
https://github.com/BenjaminSauder/SimpleLattice
https://blenderartists.org/t/interactive-tools-for-blender-2-8/1164932
https://devtalk.blender.org/t/bsmax-for-blender-2-80-3dsmax-ui-simulator/5790
https://blenderartists.org/t/flexi-bezier-tool/1168179
https://blenderartists.org/t/select-panel/1200881
https://blenderartists.org/t/it-is-finally-here-edge-flow-set-flow-for-blender-benjamin-saunder/1128115
https://blenderartists.org/t/miratools/637385

Btw, Max doesn’t even have hotkeys for meding appart from just inset and bevel (Called chamfer there) and it’s for the non-numeric option of those tools. In the 2020 version I believe they added a few more and made keyboard customization a bit better, but from time to time it break and made me have to use a backup hotkey file to not setup all the keys again.

Also one note: When @Musashidan says animation is slow, he’s right, and he’s not refering to hotkeys, but this Blender Edit Mode Performance

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