Hi, I have an object which I would like to deform based on the path of a bezier curve. I have looked up the documentation and found the sort of thing I wanted (http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Curves/Editing/Advanced) but despite my attempts it wasn’t working. I tried both methods, both of which produced the same result which wasn’t what I wanted (it was severely deformed). I have tried applying the rotation, location and scale but they didn’t make a difference. I have attached my .blend file for you to see. How do I fix my issue and what am I doing wrong?
Below are before and after shots of me trying to assign the mesh to my curve
and here is my .blend file: Grass Blade.blend (483 KB)
Thanks in advance.