My latest project in which I tried to focus myself on the Indoorplants as well as realism.
The plants are from a variery of libraries like Quixel, Globeplants and Poliigon. I had to rework a lot of them to make them work properly with the Cycles render-engine as they were not optimised for it.
Lighting is done with the Physical Starlight and Atmosphere add-on and postprocecessing in Photoshop.
For most all of what you’ve done it looks awesome. To be picky a bit, the shadows cast are not consistant from a directional perspective. I guess it might not be too clear as to which direction the source of light is? But, again, I might be being too picky or just off in my assesment! I am no less impressed by your work!
I’m not really sure what you mean. The light is done by using the Physical Atmosphere Add-on so it should be natural accurate. However, glad to hear that you like it!
Yes, the quixel assets are only free to use while using Unreal Engine! I do have a paid freelance account so I can use them without problems within my work in Blender.