Pies are only a very small part of what Pie Menu Editor does, and relevant to your post: it does macros!
It has a macro recorder? Where?
JFYI
Hi @Kiellog, Iām getting some errors when trying to export the settings.
This one when I try to save from the side-panel
Python: Traceback (most recent call last):
File "C:\Users\32496\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\kekit\_prefs.py", line 419, in execute
bpy.ops.ke.kit_keymap(mode="SAVE")
File "D:\Blender\stable\blender-3.0.0+stable.f1cca3055776\3.0\scripts\modules\bpy\ops.py", line 132, in __call__
ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Error: Python: Traceback (most recent call last):
File "C:\Users\32496\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\kekit\_prefs_keymap.py", line 67, in execute
ki.idname == "wm.call_menu_pie" and ki.properties.values()[0] in ke_wm_pies):
TypeError: 'IDPropertyGroupViewValues' object is not subscriptable
location: D:\Blender\stable\blender-3.0.0+stable.f1cca3055776\3.0\scripts\modules\bpy\ops.py:132
location: <unknown location>:-1
This one when I try to export from the addon settings:
Python: Traceback (most recent call last):
File "C:\Users\32496\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\kekit\_prefs_keymap.py", line 67, in execute
ki.idname == "wm.call_menu_pie" and ki.properties.values()[0] in ke_wm_pies):
TypeError: 'IDPropertyGroupViewValues' object is not subscriptable
location: <unknown location>:-1
I hope these can help you figure it out, because Iād love to move my settings to my new computer, and preferably not by hand
Which version of keKit are you using? (Those lines look old, and do not match the latest version. Make sure to overwrite all the old kekit files?)
Iām on 1.459 on this computer. Youāre saying updating might fix this? Just didnāt want to risk breaking anything in my setup before I export!
Probably. You can always backup your āappdataā version folder first ;>
(C:\Users\username\AppData\Roaming\Blender Foundation\Blender\Version)
Does multicut support cut selected faces only?
Canāt get it to work like the kekit direct loop
No, not at the moment - youād have to use the blender default method for now = hide unselected faces (and then run multicut)
@Kiellog
Hi!
What do you think about removing triangles after Context Connect face loop with Square Corners on?
in ke_contextops.py
after line 794:
bmesh.update_edit_mesh(me)
if self.square:
bpy.ops.mesh.select_more()
bpy.ops.mesh.tris_convert_to_quads()
bpy.ops.mesh.select_less()
or maybe as a additional checkbox to prevent some unexpected cases
Sure, Iāll have a look! Edit: Done, just had to add the one line ;>
hi everyone! keorient pie doesnt work in aramture edit mode. is it bug or kinda something wrong on my side?
Can confirm, looks like a bug, Iāll check it out.
Reg. the filled curve Framing (in object mode, works in Edit Mode), it seems this is an issue with vanilla blender commands (Frame Selected) as well (and as I use them, not much I can do about it ;> Feel free to file a bug-report at BF tho!)
TLDR; will not fix
Hmmā¦ youāre right! It looks like the default Frame Selected has that bug. Thanks for checking this out!
A question and probably proposal for keKitt.
Lets say we have a āliveā model with modifiers and booleans:
How would you place the 3D cursor straight between 2 faces?
We cant have access to them in Edit mode as long as the modifiers arenāt applied.
Is there a fast/efficient solution for that or an addon? I know one addon but itās bugged for users who use Maya Alt-navigation.
i recommend to use modifreeze (with unfreezing after placing cursor) in such a case
I donāt focus much on bool-modifier workflows as there are already a lot of add-ons for this (and I donāt really use such workflows myself) There should be add-ons with features for these things, as impacman suggested perhaps (I never heard of it ;> )
Thank you for mentioning Modifreeze! Iāve never heard of it and the addon is quite interesting - I see a couple of use cases. Though using it for placing the 3D cursor isnāt so fast unfortunately:
- freeze
- enter edit mode
- select 2 faces, place 3D cursor
- return to object Mode
- unfreeze
Itās almost the same amount of actions as known method:
- duplicate the mesh with applied modifiers.
- enter edit mode
- select 2 faces, place 3D cursor
- return to object mode
- delete the mesh
A good solution could be:
- activate a tool
- select 2 faces, place 3D cursor
- deactivate the tool
Prob some hotkeying + Pie-menuing could helpā¦
Well, I thought of it not as part of bool-modifier workflow but as part of your cursor tools and keSnapAling pie-menu
But if it isnāt interesting for you I canāt insist. Especially as there is already the addon, even bugged. I think a developer of the addon can fix it someday.