Created this scene to showcase a new implementation of the Random Walk Sub-Surface Scattering method in Blender 2.93 (Cycles).
The scene can be downloaded from the official Blender Demo Files page, and was based on concept art by Blake Stevenson.
Created this scene to showcase a new implementation of the Random Walk Sub-Surface Scattering method in Blender 2.93 (Cycles).
The scene can be downloaded from the official Blender Demo Files page, and was based on concept art by Blake Stevenson.
Random Walk happens to be one of my favorite activities.
Same here!
Nice - looks really good.
Not sure about many of you, but Iβm still having issues sleeping with my hand hanging over the edge of the bed.
And iβm 41β¦ LOL
Love that blob and overall composition of the image.
Thanks guys, appreciated!
@Grzesiek Haha, I know what you mean. I consider it a downside of having a vivid imagination.
Sometimes when I enter my dark bedroom, my blanket is folded in a way that makes me see someone lying in my bed, which can be quite goosebumps-inducing.
Nice work. Iβm not sure about the title: maybe βonβ instead of under the bed?
Really nice concept and SSS!
Hahahaha, gorgeous, love that screwhook at the bat.
Ha! Thatβs adorable! I love how silly the monster is looking.
Many thanks, much appreciated!
Here is a comparison render between the new implementation of Random Walk SSS and Christensen-Burley SSS (on the right).
I featured you on BlenderNation, have a great weekend!
What amazing 3d illustration. Love every aspect, especially nice lighting.
Very funny, nice work!
Btw, does anyone has links to any videos showing in a detailed way the differences of the two sss methods?