Created this scene to showcase a new implementation of the Random Walk Sub-Surface Scattering method in Blender 2.93 (Cycles).
Random Walk happens to be one of my favorite activities.
Nice - looks really good.
Not sure about many of you, but I’m still having issues sleeping with my hand hanging over the edge of the bed.
And i’m 41… LOL
Love that blob and overall composition of the image.
Thanks guys, appreciated!
@Grzesiek Haha, I know what you mean. I consider it a downside of having a vivid imagination.
Sometimes when I enter my dark bedroom, my blanket is folded in a way that makes me see someone lying in my bed, which can be quite goosebumps-inducing.
Nice work. I’m not sure about the title: maybe ‘on’ instead of under the bed?
Really nice concept and SSS!
Muchas gracias amigos!
@lsscpp Haha, yeah, it’s indeed disputable who is the monster.
Hahahaha, gorgeous, love that screwhook at the bat.
Ha! That’s adorable! I love how silly the monster is looking.
Many thanks, much appreciated!
Here is a comparison render between the new implementation of Random Walk SSS and Christensen-Burley SSS (on the right).
I featured you on BlenderNation, have a great weekend!
What amazing 3d illustration. Love every aspect, especially nice lighting.
You’re on the #featured row!
Very funny, nice work!
Btw, does anyone has links to any videos showing in a detailed way the differences of the two sss methods?